Oops, I Did It Again!

I am now over 100,000 LPs, as I have expanded into medium and large complexes.  I am still defending for my faction.  I have taken to aggressive defense as well.  I have chased off many Caldari and Amar militia from their complexes, and even spent some time hunting after them as they ran to other systems.  My hunting skills need to improved.  I am still amazed at how many people run off. 

Yes, I am a hypocrite!  For a time I engaged in the same strategy.  At least I have come to realize I have a problem, and that is the first step to recovery.  Right?

That little Atron pilot is just a gnat that needs to be swatted.  She just runs, and runs.  Stays in the area, never engages, but I’m sure she’s making a killing with LPs.  A small victory was entering a system, locating her complex, entering, and watching her run.  I saw the button marker had just seconds left!  That explains why she stayed as long as she did.  I was just a moment away from locking her!

After I chased her off that complex, I remained for 10 minutes.  I had an appointment I needed to keep, and only had 10 minutes before I had to log.  I worked off the time she accumulated to capture the complex, but I was not able to capture the complex for LP rewards.  Why did I do that?  Because it makes me feel better making her farming effort a little more difficult.

Simona needs to be swatted!

Anyway, one thing I forgot to mention in my last victory is that I also began to switch up my drone deployment.  I have looked into the types of ships that fly in the area, and I have determined that the warrior drones need to be deployed with two of the hobgoblins.  The explosive damage they spit out serves well against the vulnerabilities of many of the ship types flying through the systems.  I have become pretty good working with drones, with the years of piloting a Dominix through Level 4 missions.  Although PvP stretches my attention thin monitoring the many details in each combat, checking on drones when I’m under attack comes pretty naturally to me.  Also, I’m usually solid about remember to scoop them up again before I fly off.  Usually.

Which brings me to my next victory, and believe me – I’m so surprised by this.

2nd Kill

Gibsen flew into system just after I completed a large complex.  I was orbiting within a small complex at the time, and pinged his Hookbill.  I can’t stress this enough, I was sure this was going to be explosion number two for me.  My drones were deployed, and I prepped my micro warp drive to overheat.  Gibsen is a pirate, with -10 security status and all.  His kill board is filled with victories over militia pilots from all factions.  To his credit, he seems to hunt for 1v1 combat opportunities – I respect this so much.  I believe I am just getting very lucky with these 1v1 fights.

The reason I mention the large complex versus the small is I believe this was my key to winning this fight.  Not only did I have extra moments to prepare as he navigated through the gate, (which the large complex does not have), but I was able to pull significant distance away from his entry point.  Although the warp in point for the large is also defined, the extra moments allowed me to mentally prepare and predict his fit.  I have played this game for a while, but ship fits and abilities do not come naturally to me.  Unless I have flown the ship for a good amount of time, I have to recall from knowledge gained throughout my leisure reading and viewing experience.

Gibsen flew in, we locked each other, and I immediately hit my overheating micro warp drive to orbit at 20 km.  Positive note, I clicked the warp disruptor as the lock was being established.  So, I’m improving there.

I kept 20-22 km distance from Gibsen throughout the combat.  The killmail reassured me that I made the right decision.  If Gibsen got on top of me, his two webifiers would have slowed my Tristan to a crawl, and his rockets would have melted my shields and armor.  Webifiers have a range of 10 km, (I believe 13 km if overheated), so I didn’t want anything to do with that.

From his kill report, I see that Gibsen loaded Scourge Rage Rockets, which deal kinetic damage.  Assuming I do not have any boosts to the Tristan’s weak points, I would have expected Nova Rage Rockets – dealing explosive damage.  Deal damage to known weakness sort of thinking here.  Not that I would have known this at the time, (and it will take me some time and effort to be able to recall this information instantaneously in game).  I had to look up this detail after the fact, as I analyzed the combat.  I’m just wondering what led to his decision to use Scourge over Nova, especially since he carried a good selection of all damage types.  Gibsen has so much more experience at combat than I, so I’m sure there was some thought process.

Another positive note, I was able to shut down my micro warp drive from overheating before it burned out this time.  When I realized the battle was going extremely well for me, I prioritized monitoring our distance from one another.  My shields showed insignificant amount of damage versus his shields were almost finished as my drones continuing to pound away. 

When Gibsen realized he was not going to be able to close the distance, (and probably realized I had no guns mounted), he began to attack my drones.  I saw this early, and I was prepared to begin some drone management here.  Unfortunately, this is where my lack of PvP experience did me wrong.  I recalled one of my warriors a little later than I should, and Gibsen killed it off on it’s return route.  PvP damage is just so much faster than PvE.  No problem for me though, I just deployed a spare hobgoblin, and ordered it to attack.  

Somewhere at this point I believe Gibsen decided that he may want to run off.  I could be wrong, since I am relying on ship distance numbers to tell me that story.  I have the battle field expanded out far, so details like ship orientation forward or away is lost on me at this point.  I know there are ship’s orientation arrows on the expanded field, but again – I’m new to these visuals.  Have patience with me.  Anyway, I was monitoring the distanced between 20-22 km and watching the health status of my drones.  Suddenly I saw Gibsen pulled out to 24 km. 

I clicked to close the distance, and popped on my micro warp drive.  I felt comfortable with this hasty move, since he was well into structure.  I barely had any damage on my shields.  At this point, I’m just concerned about keeping him on the field for the kill.  I lost point on Gibsen just as my drones dealt the final damage, blowing him up.  Hindsight note here: I should have overheated my warp disruptor.  This would have extended the range of the established point, and provided me with more time to close the distance in a controlled, safe manner.

We exchanged “gf” in local, and I scooped up the loot.  I was happy to see the Republic Fleet medium shield extender fall in the loot drop.  Later, I looked on Zkillboard, and was amazed by Gibsen’s experience with PvP.  Truly impressive.  This is where I would like to get more involved in our community.  I just don’t communicate with other pilots as much as I would like.  This is one of my ambitions for this blog.  If any reader would care to provide me comments, advice, or ask questions, I welcome the communication.  I hope to hear from you.

Main carry away for me from this interaction with a Hookbill, my goal to blow up allowed me to follow through with this fight.  If I allowed myself to be selective, I would have ran from any Navy Faction ship – believing  a T1 frigate had no chance.  Already I’m beginning to see how the right circumstances can lead to favorable outcomes.

Record: 99 Tristans in dock; 2 kills.

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