Adjustments to Get Me Wrecked

I’m back to work, so my playing time is once again limited.  One of my purposes with this blog is to provide me more incentive to just get out there and stick it out.  Commit to blowing things up, and/or getting blown up.  

I have to admit, there are times I just don’t feel like I’m in the mood.  Not that I don’t want to fly, but the risk of losing does weigh heavy on my mind.  Really, this risk averse thing is not just a gimmick.  The embarrassment of losing or making the mistake that cost you the combat has a way of just hovering over you, a specter of doubt that hinders you from undocking.  

My objective is to move past that, and improve.

XQ0006 kill mail

Ungh, this combat…  I was so bad.  

In my continuous pursuit to combine work and Eve, I have taken to spinning in a faction warfare complex in vacant systems.  It’s sort of like fishing.  When a pilot pops into system, I direct my attention to checking out the pilot’s history, and spamming d-scan.

An interesting point of note here, I have reconfigured the windows to my screen.  In other words I have moved my overview down, and the ship movement quick buttons closer to the bottom of the screen in an attempt to minimize mouse movement.  I am also attempting to get used to the keyboard button controls when possible.  All this needs time and experience to become familiar with the set up, and develop the muscle memory.

Another key component to my change is radial velocity.  I have added the column to my overview.  In an attempt to analyze my losses, I have determined that I spend too much time obsessing over the distance marker just below the target circle.  Radial velocity gives me a faster report when the target is gaining on my, by indicating a negative number.  A positive number, of course, indicates the target is moving away.  I recalled this column in my previous reading and viewings of PvP combat, and after some refresh research added it to my overview.

I think it was my fixated attention to this overview that distracted me from other key points that I have been getting better at, and in fact I was in control of in this combat.  I had the Hookbill at a good distance, drones chomping away.  As he pulled away, I adjusted, and then quickly corrected to maintain an extreme distance.  He was obviously passive shield tanked, so once I got through 80% of his shields I directed my attention to overview a little more often.  Wrong!

My overview set up accurately communicated that he was gaining on me… quickly.  I went to click the MWD, but it was burned out.  Ah, I forgot to turn the damn thing off from overheating.  Thought I had that down!  Then the color red caught my attention, and I realized he had already destroyed two of my drones, and working on the third.  Gah, just when I thought drone control was an actual strength of mine!  Recall the damaged drone… nope.  Destroyed three of my drones.  Deploy my reserves, and begin putting my whole focus into drone management.  

The good news with him only 1200 meters away from my face, my drones zip into the hanger much faster.  Little by little, after a long time, he kills all of my drones.  He had to completely focus his efforts on targeting and shooting.  Each time he attempted to aim his guns at me, the drones pierced his hull deeper.  In the end, I got him down to 19% hull, but I have NOTHING to hurt him with.  Just a sphere in space serving as target practice.

XQ0006 goes boom, my pod flies away, and we exchange “gf” in local.  Edward Brody is kind enough to offer advice, and really compliments me on the fight.  It was a good fight.  I think this highlights how important it is to have these experiences.  Never fixate on one detail, and never feel like you have the fight in hand.  I need more experience to get these procedures down, and prevent such mistakes.

Fortunately, I have 94 more Tristans, and 9 kills recorded.

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