Just under a year since the last activity, and XQ0058 was offered up as penance for the long neglect.
At least I remembered to renew the insurance.
Personal life wise, I had to focus on a new job, then, well, this pandemic took over the rest of the time. I’ve been working… a lot. My attention was placed on the stresses of home and work, and that’s all I’ll get into with that. As I said before, I’m committed to seeing this challenge through, and then see where the PvP fates take me.
So XQ0058 went up in a meh way. I defended the plex, had the distance, the Caldari Navy Hookbill was just too fast. Actually I’m still trying to piece together how he was able to close that distance, and keep me from my nice comfortable kiting ways. What can I say, away too long, and my analysis chops get rusty.
An interesting note to this, (and I’m pleasantly surprised by this), I see Fleet War pilots are now awarded Loyalty Points for losses. In my humble opinion, this is a great incentive for pilots to mix it up. I’m looking forward to seeing if there’s a difference to winning. The 1528 LP award for losing the above fight is so much higher than the LP award I would get for winning a fight against an opposing FW pilot. Like twice as much!!! Financially, this is huge for Fleet War pilots.
I’m going to follow up this post with posts summarizing the kills that lead up to the one featured here. Before I took a break, I had activity banked to post about. There are several kill mails to detail. I think I will keep it simple and organize the posts as the ships I lost, and the kills I gathered. I did take very brief notes with these kill mails, but the memory for most just isn’t there anymore. I will be brief, with the notable events that have stuck in my memory.
I want to thank any readers for hanging in there. Although I do have a tendency to take breaks from Eve, this last one was excessive – not entirely intentional. There have been several changes, so it will be interesting to stumbling into these details as I fly around looking to blow up.
After finishing my last, long overdue post, I undocked and headed out to the neighboring system, which is now enemy territory. The system was crowded, and I immediately pinged an Executioner within a small plex. Already I can tell I just need to dive in again, since just the thought of mixing it up was giving me the shakes. So strange how this game inspires such real physical manifestations of anxiety.
Going on the defensive would have probably been the calmer move, but then again that’s not what this blog is about. I go on the attack! I fly in, and get even more excited, (thus shakier), as I realize that the pilot, COOLCHICK Rova, is not a bot that will go on the run. She gets a good amount of damage in on my shields, as I weave my way through the full stupid mode that I have slipped into. What I did right: prepped my micro warp drive to overheat… and that’s about it. The many details that I had previously organized slipped away. I didn’t even really have a good camera angle to allow me to maneuver through these details. Where I would manually click into space past my opponent to microwarp drive past before establishing orbit, I just panic and default to orbit button. Oh yeah, then I target her, and oh damn… deploy drones. Then I realized that I separated my Hobgoblins from my Warriors, (as I would in my PvE experience), so now there are two groups that I need to command. Like I said, I went full stupid.
Anyway, I finally get to the orbit I want, and my drones begin to do there job. They chew through COOLCHICK Rova’s shields quick, and get well into armor. To no surprise, I see massive armor repairs go into action on her active tanked ship. I also notice that she’s slipping away from my warp disruption range. That’s when I remember camera angle and position, and how I have not been managing this. I attempt a quick adjust, and I overheat my warp disruptor to extend the range. That’s when I noticed my micro warp drive has burned out. Nice. I’m back to the basics now.
The combat continues as I now slowly orbit at a good distance, but my hopes with winning have severely declined. COOLCHICK Rova is keeping up with her armor repairs, and her lasers continue to work away at me. This combat has gone on too long considering the number of errors I made. I guess COOLCHICK Rova senses this too, as she extends distance on me, and then flies away. This leaves me gliding slowly through this plex, mouth hanging open a bit in shock. What? No other ships on d-scan, so she could not think help was on the way. Maybe her Ancillary Armor Repairer ran out of paste? This is just a guess based on the significant damage repair she displayed. I don’t know. I just thought for sure I was a sitting duck for her.
After the combat I looked at her profile, which just escalated my confusion. RvB, if I remember correct, is a PvP alliance. I quickly fly into a player station, make repairs, and now head out to the next system she traveled. This is my attempt to go round two. I figure she may have docked to restock, and would be willing to dance again. Nope. I chase her through at least three systems. I head to plexes and d-scan away, but she eventually exits the system I enter. Since I did everything short of trash talk, (which I really attempt not to indulge in), I am now confident she does not want to fight. Which again makes me question her selection in corporation and alliance. Oh well.
I settle into a plex to defend. I am curious how much LP will be earned from attacking a novice site while the Gallente militia is in Tier 1 status. Spoiler alert: about the same, if not lower, than defending with a high Tier rank. At least it takes more time to complete with all the npc spawns that you have to kill. Yes, sarcasm. I shouldn’t get too down on this. When the Gallente militia tiers up, I’m hoping to be surprised at the LP value. At least that’s my hope.
A familiar face pops into system, and welcomes me back in local – Daniel Alpena. You know him from the boom: XQ0016! There’s another pilot in system, and we chat in local for a bit. The other pilot seems to be giving Daniel crap about his -9.8 status not being -10, and references some bombing kills of multiple targets Daniel recently conducted. Personally I’m not sure if the other pilot was a little angry or having some fun, but the incident that was discussed assures me that Daniel Alpena has a lot of fun in a variety of ways in low sec.
I ask Daniel what he is flying, and he tells me a Tristan carrying a load of corpses. So, I remind him I’m a viable target, and moments later he arrives in my plex. The dance begins. I keep distance on him, which is always much easier while defending. We begin to work on each others’ drones. Daniel has guns, so he hits harder, but I successfully recalled and deployed as he damaged. I lose one while taking out his, and then I focus drone fire on his Tristan.
Throughout the fight, I could have been better at maintaining lock on him. There were several times I drifted past my disruptor’s range. We exchange “gf” in local, and chat a little more. Apparently the Tristan I just wrecked had 47 kill marks on it. Daniel also joked that I should have fun with the 20 corpses that dropped as loot. The above kill mail does not extend far enough to show that, but yep 20 corpses! Daniel has been busy destroying bots. I recognized several of the names now in my cargo hold. I finish off the plex, and drop off the loot. I am one of those morbid pilots that have a cargo can to store corpses. Sort of a morgue freezer I guess. I have been with this game for years, and I keep thinking there may be more to these items than just morbid trophies. Even if that is not the case, morbid trophies still draws me in.
Not willing to log out yet, I make another small roam. Four blinking pilots in Loes, but I can only identify the location of one. Arderic Kion is running a mission – Demolition – in a Merlin. I think it’s probably a trap, but what the hell. Using the gate, I warp in about 50 km away. He’s finishing off the last rat, and does not appear to attempt to align away. I spam d-scan, but no ships yet. We lock each other simultaneously, and I easily establish an orbit at 17 km around him. Strange thing, as we engage each other the other three Caldari pilots leave system. The Merlin just melts under my drone fire.
I wish him a “gf” in local, and destroy his pod. After collecting the loot, I dock to look over my haul and kill mail. That’s when I realize this kill was cheaper than the bots I’ve killed. I see the Civilian Gatling Railgun in his cargo bay, and now I just feel bad. You see, along with my risk averse nature I have a high guilt factor that nags at me. Of course I do not know for sure, this is a new player, and I feel bad beating up on a three day old pilot. I send him an Eve mail and some money to help alleviate my guild. As I type this mail though, I do realize that he entered into faction warfare, so these kills can’t be too much of a surprise for him. Acknowledging the fact that he’s fair game in this war seems legit, but I still throw some cash at him to encourage him to continue to play. Funny fact about my stupid conscious, after I log off I fret the amount I sent him was too stingy. The next day I send him 5,000,000 ISK more.
But hey! Ding! I reached 50 kills! No achievement unlocked in Eve space though. Just cold reality. Another thing I love about the game. If you don’t get value from your own intrinsic reward system, you will not enjoy the game. Then again… there are the frozen corpses to scoop up.
This was my reward following the Merlin kill.
The next day I log in and attack a plex. Xander Dayne flew in with his Tristan, and we battled for a while. I immediately went to work on his drones, which took more attention from me than I preferred. As I later stated to Xander, I love flying Tristans, but I hate fighting them. While I was commanding drones to kill drones, my attention drew away from the orbit distance. Xander was not recalling his drones, but kept his attention to driving forward to close the distance. Again, time away has made me sloppy. I was too sparing with my micro warp drive. Because I had prepped it to overload and burned it out previously, my micro warp drive unwisely became the object I needed to protect. Again, I need to get used to overheating it to establish the orbit I want, then turning off the overheat – not the whole module. The drive should remain on until I identify that much speed is not necessary for the fight. What makes my concern even more unfortunate is that Daniel had a neut, so when I realized how close he was I think I was able to get one pulse from the drive out before my capacitor was sucked dry.
After shooting out three of his drones and my cap running dry, I focused my drone fire to Xander’s Tristan. Now it was a straight out race. Soon after I focused my fire on his ship, Xander realized that he needed to deploy more drones. Now we had a race as drones pounded went to work on each of our ships. My hope to win sinks when I see he is active tanked. Each time his armor zips up with white, my hope slips more. I go boom, while Xander enjoyed his victory with 6% of his hull left. Xander and I chat it up for a while in local. He gave me some great tips, and I offered my newb insight for him as well. Good lessons were learned, and, much like Daniel earlier, Xander will be an opponent I will enjoy running into again. Daniel also dropped 50 million into my account for the encounter. Not necessary, but appreciated. This too most likely caused me to rethink my earlier gesture to Arderic, and led me to throw more money his way.
XQ0032 powers up, and away I go. To improve my attack, I roam looking for targets already in a plex. No luck, so I settle in to a plex and start my orbit. A Succubus comes in to system, slides into my plex, and just destroys me.
Land 780 just swarmed me, and then without a word podded me. That’s fine. At least the loot fairy gave him the big middle finger from my wreck.
I was a little irritated by this, since I wasn’t sure how to process this encounter. Upon reflection, this Succubus seemed to really have trouble maintaining a comfortable distance. Considering the damage that was applied to my Tristan at such extreme distances, Land 780 had to be beam laser fit. My drones also seemed to really struggle keeping up with the ship, as very little damage was applied. I went on zKillboard to do a little research. Land 780 has racked up tons of kills, but most of them are among gangs. He has not lost a Succubus, so this is frustrating. I dig a little deeper into zKillboard, and found the fit pictured here. Of course this is just speculation, but considering the speed and other modules that were applied at various ties in the fight – I figure this is probably close to what I was up against. The bling modules are also my guess, but I don’t get the impression Land 780 is someone who enters into fights unless he feels he guaranteed a kill. Such pilots invest highly to glean every ounce of advantage.
If I sound a little bitter about Land 780’s victory, it’s probably more about me being spoiled by the other pilots I’ve encountered taking time to talk in some way. I too have podded other pilots, but I attempt to throw a “gf” up in local at least. The encounter with Land 780 was all business, which ultimately is fine. Doesn’t mean I have to like that style.
Butcher’s Bill: 67 Tristans waiting for their destruction; 50 kills.
My last post caught me up to my experience just before I left on a trip with my family. Apparently a little time off needs to be considered before you jump back in to the fight. Rust must be shaken off.
My very first encounter demonstrated this. Fortunately I was not able to catch up to an LP bot, but an actual gamer. Christopher Joseph Souder in his Incursus slid into the complex I settled in to defend. We started at a distance to my advantage, but that did not stop me from clicking on the button to orbit him. The problem: he was over my orbit range, which means I just ordered my ship to go directly at him. With Christopher steaming at me, I just created the opportunity for him to close the distance with me faster, as my Tristan will slow to adjust course to orbit while the Incursus drives in without interruption to his velocity. That equates to scram distance, and thus death time for me.
As the distance ticks quickly decrease, I realize my mistake and perform some sloppy combo of manual flight order, and then orbit order. Within these commands, he was able to scram and web me. Fortunately, however, the accelerated momentum I had built carried me out of his range, and allowed me to establish a nice orbiting distance for my drones to go to work.
Oh, but the slop did not end. I got too complacent at a point. Perhaps I attempted to manage my capacitor unnecessarily, but I decide to shut off my micro warp drive at some point. He drifts past my warp scrambler range, which could have been better managed by me overheating the scrambler as I notice his distance extend further than I want. I was more concerned about re-establishing my point on him than managing my approach vector. He turns back to me, effectively sling-shotting me, and gets in my face. Now it is just a race to see which of us pops first.
We exchange “gf” in local. He adds that he botched up several things in our fight, and I reassure him that I did as well. It was just an ugly dance altogether. Something that did go right was the Coreli A-Type 1MN Afterburner module the loot fairy granted. Nice welcome back gift.
XQ0023 was acquiring a number of kill marks. Despite the lack of skill development I displayed in the last encounter, I was wondering if XQ0023 was going to break the kill mark record. While I considered this and roamed looking for the next fight, a message in Militia chat caught my eye.
As I said before, I am new to this faction warfare thing. I am learning many things that are not necessarily obvious to anyone entering this game, and learning by additional research – via articles and YouTube vids. For example, I learned the etiquette of donating a percentage of our LP gains to the system hub to support the larger effort. I do abide by this, since I want to be a community member. Although I have not had much luck in responding to requests made through the Militia channel, (believe me I know the risks involved), I figured, “What the hell.” My goal is to combat my risk averse nature, and I have never been involved with this sort of action. Hikkoken was only two system away from my location. I set course, and fly.
It was not necessarily a set up. Other ships were involved, bigger ships. I joined this faction effort in my little frigate, with my little drones. I was not too surprised to see the vultures, (pirates), gathering around the effort as well. All about 100km away, circling, looking for opportunities to sneak into distance for easy targets and establish locks. I was such a target.
It was interesting to see how much damage is needed to take on these hubs. With the force we had, the progress was slow. An annoying things about being taken out in such an effort is there is little chance someone is going to pod you. I remained for a bit hoping someone would take me out, but considering the extreme efforts they have to go to just to establish locks on a target or two, my pod was a very low priority target. I had to pod race it back home to jump into another ship.
I was intrigued by this effort, and wanted to know more. My paranoid side wondered if this was just a ruse to draw in random pilots to gather kills, but that did not stop me from jumping into XQ0024 to sail off to get back into this hub attack. Rust alert: I did not insure my ship.
Oh joy! Rogue Caldari Union showed up to join in on the easy pickings. Big surprise!
Anyway, I was not as quick to kill this time as I was last time. There were several attempts to slowly sneak into range and establish lock on me, only to have me warp off to a nearby celestial. I warp back in to rejoin the effort, and the process would repeat. At least one of their cruisers was lost to the effort, which helps to reassure me that the attack effort may have been legitimate. I wish I could take some responsibility in the kill, (other than performing beautifully as bait), but my drones were not sufficient for such an action. My strategy was to orbit close to the hub, so I could dock my drones quickly when I would have to warp off. As you can see from the kill mail, they eventually had to coordinate effort for several ships to approach and attack before I could fly off.
I was not able to see the hub go down, nor do I know if this attack to regain Gallente control of the system was eventually successful. I did not want to make another trek back to the contested system after my two pod drives back home. I wanted to keep it close, and see what other mischief I could find. XQ0025 away, and again rust alert: no insurance!
I fly into a system, and see an Imicus on d-scan. There is only one other pilot in system, so I spend a few moments attempting to locate where the Imicus may be. Through narrowed d-scanning, I see he is just outside a station. I get excited about the idea of attacking something, and warp to the station. Now it is important to note here that the pilot was a neutral, not involved in faction warfare. I see him just sitting there outside of the station. I approach manually, deploy drones, lock him, and finally when in range hit him with my warp disruptor. Remember kids, warp disruptors and scramblers “hit” your target, and therefore considered a hostile attack.
The screech alerting me to my shields stripping away reminded me of those things called station guns. Man, how rusty can I get in a week!!! I pop under those guns, as my “victimized” pilot states matter-of-factly in local, “You shouldn’t do that.” He should think about renaming his pilot to “Captain Obvious”.
No kill mail provided here, since I did not receive one. Zkillboard does not show the loss, nor does my loss activities within my character sheet. I find this strange, since the losses I incurred during the newbie quests I completed in the beginning all show. So stations guns do not count? Whatever, I am counting it as a loss. For the record, XQ0025 went boom as a result of pilot going full stupid. I will not allow the lack of evidence to hide an accurate record.
XQ0026 away! Roll the LP bot Butcher’s Bill:
For the 42nd kill, I almost included her as an LP bot, but I decided not to. Gaganya Cobon-Han may just be a new player. At first I was confused, since I have not met an LP bot that used a Tristan. If I slide into a complex with a Tristan, I can usually count on a fight. If the Tristan warps off, it is because an active player is looking for easy LP. I know, that is a thin line in difference, but there is a difference. Anway, Gaganya also has a fit that is much more expensive than an LP bot. What confused me, and almost caused me to almost count her an an LP bot, was the fact that there was just no fight from her.
There was enough doubt in my head at the time of combat that I called out “gf” in local. Later, I ran into Gaganya again. She flew in 70km from a complex, as I warped in on it. As I began to fly toward her, she flew off. I feel there is enough evidence here for me to consider Gaganya a real player.
The night after my little victory over Gaganya, I logged in to find something in the same system that I believe is too unusual, a real faction warfare pilot attacking a complex – Urza Warrior. I undock, and see he is in a Cormorant, and locate his location. I am still a bit intimidated by destroyers. It is important to respect the heavy damage they can spit out, but I think my hesitation is mostly rooted in the fact that a destroyer is a larger, or at least more advanced, class of ship than a frigate. There is just some dis-proportionality hang up thing with me on this. Cruisers, for example, just seem unobtainable as a single frigate pilot, although I have heard the success stories of other pilots. I did not pay attention to the details of such stories, but I would not be surprised to learn the frigates were better than T1. I could be wrong though.
I sucked up my insecurities, and warp to 10km off the gate to the complex. I prep my micro warp drive to over heat, and slide into the complex. I believed my first priority is to hit the micro warp drive to gain the distance that I want, so when I finally land that is exactly what I do. Massive damage hits my shields has I fly off, deploying my drones, and hitting him with my warp disruptor. It is not until I am able to settle into an orbit and gain some transversal velocity that I begin to mitigate the incoming damage.
From the kill mail, I see that the 150mm Prototype Gauss Guns kept him in the battle even at the distance I preferred. If I did not keep moving, he would have shredded me, even at my distance. I wish him “gf” in local as he flew off in his pod, and think the rust is starting to fall off.
Ah gate camps… They keep us humble. Not much to say here. They insta-locked, and made short work of XQ0026. That is all that can be said.
Excuse the delay in between posts. My family and I were able to take advantage of a last minute get away after Christmas, and it was quality time with the family. No regrets! Well, other than cutting into what I thought would be significant gaming time opportunities. But family time! That takes priority… right?
Before I left, I had some events that led to some nice booms in game. Starting with a bot.
Then leading to my explosion.
Dravinol caught up to me in a complex as I struggled to manage my manual piloting. As mentioned before, if I do not pull enough distance from my opponent – I will just die.
No problem though, more Tristans where that came from. I hop into another ship, insure it, and head out on another roam. Growing a bit bored in my travels, I settle into a nice little novice complex that already had a few minutes knocked off of it. I did not remember at the time, but I was about to encounter a couple of old friends looking to blow me up again.
Lauralite Anne Brezia slid into my complex in her own Tristan. Fortunately for me, I was at a nice distance, and began to work to maintain it. I used several Warrior IIs to hamper her ability to shoot up my drones, in case this would work out to be a drone battle. My drones began to pound into her armor quickly, and she was not actively attacking my drones. Seeing the damage she was applying to me was minimal, I decided to keep my focus on her Tristan. Good thing too, since I picked up an Incursus on short d-scan.
Sterling Blades slid into my complex, and began to burn toward me. I made a quick decision as he broke into my “anything closer than 20km” comfort zone, and I engaged him as the primary target for my keep at 20km activity. I figured the more he attempted to close in, the worst that will happen is that he would drive us away from the Tristan. Good thing I made this decision as soon as I did, since Sterling actually caught me within 10km at this early point of our encounter before I was able to break past his web and scram range. Praise be to my overheated micro warp drive!
Meanwhile, I kept my drones attention on the Tristan, as Lauralite was now well into structure. I am so glad I invested skill points into control distance of my drones, as they eventually popped the Tristan and raced back to me to focus on my next opponent.
At this point, I keep Sterling at a nice, comfortable distance while my drones go to work. I have to order a few back into my bay, as he began to target them. No worries, fresh ones were waiting to replace my recalled drones. In this battle I also noticed that if I effectively manage my drones, I can waste a lot of my opponents energy and ammo. Unless they are actively tracking the targeted drone’s range, they will continue to shoot even after the drone passes beyond their optimal range on the way back to the drone bay. Cool for me, as the drone stops taking damage, and this equates to nice moments wasted before your opponent realizes he needs to change target.
I was amazed as Sterling continued to melt, and finally went boom.
After I scooped up the loot, (including replacement drones – yay), I docked, and conducted my little reflection research on the fight. That is when I noticed that these two victimized me in the past. XQ0017 went boom as they teamed up on my approach to novice complex. Only that time, Sterling first engaged me, later to be joined in by Lauralite. To be fair, in that fight Sterling pretty much just bested me, but I am just not a fan of the whole gang up thing. I felt SO GOOD taking them out in their effort to 2v1 me!!!
That was the highlight to my pre-vacation roam. The follow up efforts are just a sad line of confused LP bots.
XQ0023 was proving to be a productive little ship. I gathered so many LPs flying with her, and she continued to rack up the kill marks. Granted a few more quality than the majority, but kills just the same.
Although I spent some time in game when I returned from vacation, I will end this post here. I will continue the tale for a near future post, which will hopefully catch me up. I sometimes worry that I make these posts too long, and hope the few readers I gathered enjoy the efforts. I attempt to provide reflections in these posts, along with the narrative accounts, (to the best of my memory), of each notable battle. I am always open to suggestions to improve the content, if anyone would like to offer any.
It is good to be back, but I hate returning to work. Today was tiring, but I wanted to be sure to get this post out.
As work dragged on toward holiday break, (in the process almost breaking me), I was able to squeeze in a few hours here and there to play. The night began with me setting course to a highly contested system. A few jumps into my trek, I decided to just defend a complex, and see what fate brought me.
Ha te later entered system, and he seemed to want to play. He slid into my complex at just over 30km from me. I clicked my orbit button, and quickly followed up with a desire to slap myself. At that moment I realized my orbit button will simply direct my ship straight toward this Incursus. Once the auto distance program detected that my desired distance had been reached, my ship would bank away to begin orbit. While my ship is banking, my velocity would slow as Ha te could continue to steam ahead, and close the distance more. Maybe even enough for him to pin me down with his warp scrambler.
I quickly work the camera view on my combat grid to position my view to center my ship with the incoming Incursus. I double click off to the right to create more of an angle to my approach, and repeat this a few times until I close enough distance to begin to orbit. I had my micro warp drive overheating this entire time. Once I settled into a orbit, and shut down my micro warp drive to see how this speed versus the Incursus’ speed treats our distance separation. Meanwhile, my drones were going to work on him.
Ha te banks away during one of my off warp drive cycles, and warps off before I have the chance to overheat my warp disruptor in order to extend the range. My reaction in local reflects my disappointment. I mean, come on! I only have a limited time to play, and after all he attacked me.
As I finish my local chatter, I notice my Medium Shield Extender II has burned out. I am a bit confused on how that happened, but take the opportunity to dock up for repairs.
Quickly, I pay the repair bill, and head back to the novice complex. Hey, what do you know, Ha te is waiting for me at the gate! Considering I was landing right on his position, I decided it is my turn to scoot out. I wait for the warp engines to shut down, then immediately slide into the complex. As soon as I land out of warp in the complex, I hit my micro warp drive. I was not concerned about establishing an orbit or anything, I just wanted to pull some distance. As Ha te flew in right behind me, he was able to lock and warp scramble me for just a moment. Fortunately my velocity was already high enough to coast me past his scramble range. I establish a nice orbit of 20km around him to watch my drones go to work.
This time I am attempting to be more aware of our distance, since I did not want him escaping again. While I go through this mental check list during combat, I discovered something unfortunate. Here’s a not-so-pro-tip for any would be PvPers out there: when you repair a module that has been burned out, you must online the module before you undock. Imagine my shock as I learn that most of my shield strength is not online. Well, all the better that I was able to keep my distance.
Double armor rep Incursus. Look at the damage I needed to apply – over 8000!!! Nice fit.
I felt that I was making too many errors, since I was tired. Considering my shield status, I just scooped up the loot, and docked up for the night. I was not even up for completing the defense of the complex.
The next night, I log in to see a flashy in local. I undock and see a Coercer on d-scan. My first reaction is intimidation. I have identified the complex he was attacking, but I never fought a destroyer, and destroyers have so much more dps than a frigate. Keeping to the tenants of my challenge, (to take on all fights), I set course, and slide into the complex. Pablo Emirio is waiting for me, as I jumped in too close to him for my comfort. As I slow down out of warp, I just begin to click on my micro warp drive. My plan is to get at least a cycle to run in order to increase my velocity and pull some distance – in case he has a warp scrambler fitted. As I fly into my 20km range and deploy drones, I see that he has a disruptor – that’s good for me!
My Tristan orbits him from a nice distance, as his pulse lasers fire away ineffectively. The Coercer goes boom, and I am amazed! I “gf” Pablo in local, but he is silent. This is, to date, my largest FW kill.
Not much action after that. Seems the night started on a high, but whimpered out. I was not able to log in for a few nights. Work was just awful.
Saturday night, and I am free to roam. I set course for a contested system, and head out to look for mischief. Oh look, an LP bot.
With these kills, there really is not much to write about, other than identifying a kill. This one, however, was a little funny. There were actually two bots in system. Bino Koraka here was at the gate leading to the novice complex, which was already occupied by the other LP bot. He did not attempt to fly away, nor use the jump gate to slide into the complex. I get the impression his program was stuck, “Caldari Atron in complex… I’m a Caldari Atron… does not compute…” Fortunately I come in to put him out of his misery. I did not pod him, and his pod stayed there for such a long time. The pod’s inactivity is what convinced me the program was stuck.
The little sucker that was in there was able to fly out as I came in. Oh well. I defended the complex, dumped off the loot I collected, and continued along the set course.
Frarie had a few LP bots in system. I chased them off, and decided to sit in and defend a complex. The system had a decent contested percentage. HUNZY 0511 and Arien Licinius jump into system. I see that they belong to the same alliance, and since one of them is in Stay Frosty I know this will be a fight if they are in a ship that will fit in this complex. I just hoped it was only one that would be able to take me on.
HUNZY slides into my complex in his Tristan. His distance was a little further than my comfortable orbit, so I manually move toward him, maximizing transversal, before settling into an orbit. Within this time I order my drones to pound away on him. I click on my “drone” overview tab, but no drones are present. Strange. I watch his shields melt, and significant damage applied to his armor. About the time I see that he is active armor tanked, I see Hobgoblins deployed. I decide not to work on his drones when I see they are tech I, but I commit to myself to monitor the situation. If he started to attack my drones, his will die.
Soon after this as HUNZY and I are dancing and working well into his armor, Arien slides into my complex in his Incursus. HUNZY and I have made our way out a little ways beyond the complex, so Arien has some distance to fly to catch up. This gives my drones enough time to make the enemy Tristan go boom!
I spend a moment or two sorting things out. I had HUNZY’s drones targeted in preparation for my change in plan, and I thought I had the Incursus targeted as well. I was wrong. Although I was monitoring Arien’s distance, I targeted him – again, and manually piloted into position to orbit at 20km. Again, drones going to work on the Incursus. He too was active armor tanked. His blasters were ineffective at my distance. HUNZY hung out in his pod watching his wing man get whittled away until he finally went boom as well.
We all exchange “gf” in local. I was very happy, and just stunned if I’m honest. As soon as I saw the Incursus land, I could have sworn that was the end to XQ0018. I scooped up the loot from both wrecks, and dock to repair and drop off the cargo. I also take a screen shot of the kills marks, since XQ0018 is now the record holder.
It is always tempting to put ships like this away for a bit, to try and build up these marks, but that leads to sloppy play style. Take a picture, and move on. I finish defending the complex, and decide to take my loot back to my home station to continue my profit effort.
After I take care of some in game house keeping, I am feeling pretty good about myself, and decide to continue to roam effort. I noticed too many LP bots in systems as I passed through to my home station, so I set off to do a little policing.
Agoze is fairly busy with pilots, but I manage to nail an LP bot.
As I scoop up the loot from this Atron, I pick up two ships on short d-scan: a Tristan and an Imperial Navy Slicer. I set orbit distance around the button, as I see that these two pilots are sitting out at the gate. Obviously they are coordinating their efforts to gang up on me. Both ships slide into my complex at a distance to my advantage. I decide to primary the Slicer. I know that this Slicer is the ship that will push my distance requirements to the limit, and if I have any chance at winning it may be as a result of out pacing/distancing the Tristan as we battle it out. I also know that the Tristan’s drones will be an issue. Essentially there is going to be just too many targets on the field against me.
The fight does not go on too long. Maybe longer than my opponents expected. My drones were able to work into the Slicer’s armor throughout the fight, but he was active armor tanked. He had to rep constantly throughout the entire battle. To my surprise the Tristan’s drones were not much of a factor. The Slicer was the threat, as I speculated.
No response from them in local after the fight. I will have to keep an eye out for their corporation and alliance. My brief research into each of these pilots confirms my impression of them, they are gang pilots. Not too many, if any, solo kills cataloged by them.
Anyway, for the record, XQ0018 holds the record at 7 kill marks! Obviously I was not able to capture this fact with a screen shot, but that does not diminish the accomplishment. This was a great streak.
Record: 82 ships ready to explode: 24 kills recorded.
I spent a few hours plexing. I was jumping from novice to small plexes. I knew in the back of my mind that these were good sites to cut my teeth on. Still, I jumped when anyone new popped up in local. I spammed the ‘v’ button to activate my directional scanner. When a ship showed up on my scan, I would reduce the distance an hit the key again to see if they were flying to take me on. Nothing.
One of the exciting moments was a Stratios that came into system. It immediately cloaked, but not before I already pinged it on my d-scan. The cruiser released a bunch of combat probes, and immediately set to narrowing down my location. I felt this was funny, since I was simply circling the button within the plex I was defending. Eventually, he was able to lock on my location. His probes remained, surrounding my plex. I was ready for the fight, although I knew my Tristan did not have a chance against a Stratios. I continue to spam my d-scan waiting for his Strat to decloak to jump in for our fight. It never came. I do believe he flew to his ship lock, but then discovered he was prevented to fly into my small plex. I would love to take this moment to laugh at him, but obviously I forgot this detail as well. Let this be a reminder to the reader – I do not know much about faction warfare.
With that said, I’m pretty happy with how well I’m negotiating the d-scan. When I warp into a new system, I take a few moments to alt+left click to direct my narrowed band d-scan to each plex in an attempt to identify any ships that may be plexing. I’m very surprised how many people warp off as I approach. I feel I’m an easy target, and yet off they go. Within the hours I spent flying around, I repeatedly ran into an Atron pilot offensive plexing. I think I must have chased her off of three sites. I even sat in her vacated site to work through the additional time she added to attack the site, hoping she’d come back. There was a time she did come back, sat out by the gate leading to my site, but then she flew out of system. I sense the risk averse force is strong in that one!
Fear not, I did manage to blow up.
An Incursus took me on, when I decided to get really greedy in a sleepy little system and go for a large plex. In these large plexes, there are no gates to lock ships out, but the Loyalty Point (LP) rewards are big. Milja Itazura got into system, went to one of the plex sites, and then finally located me at the large (not sure if he’s into the locating with d-scan thing). I do find it a bit ironic that the moment I decided to head out to a site that provides no protection from ship size, a frigate pilot takes me out anyway.
As you can tell from Kill Report, I have a passive shield tank set up. When Milja warped in, I targeted him immediately and set my drones on him. I drew the first hit, taking the security status hit. I am not going to lose any sleep on this, since I know the naughty boy was not just stopping in to say, “Hi Quin.” When I locked him, I hit the orbit key, which I have set to 17 km. I think this is where I made my first mistake, I did not click on my micro warp drive – maybe even overheating it to get distance on him. I have to remember to prepare that sort of thing as I see a pilot flying in for mischief. Before I knew it, the Incursus was just up on my ass within his blasters’ range. My drones, Hobgoblin IIs, did a great job melting through his shields, but my own shields did not hold up well from blaster damage. At least not as well as his active armor tank.
The combat was a little fast, and some details escaped my attention. For example, when I realized how close the Incursus was on my Tristan, I attempted to punch on my micro warp drive. His scram would not allow that, so the distance contest was won by him pretty early into the battle. I also noticed that I did not lock him up with my warp disruptor for longer than I care to admit. I need to have this be an immediate action as I lock target. I attempted to keep an eye on velocity and transversal velocity, but I think that awareness went out as soon as I realized I was not keeping the distance I wanted. I need to stay out of scram range to win. My goal here is to maximize transversal velocity to my advantage. I do not have weapons, so I do not need to worry about turret tracking – an Incursus does. Again, as he got in my face quickly, any possible opportunity I would have was lost.
A redeeming point to this battle, if memory serves correctly, I got him into structure. I don’t feel the battle was as one sided as I believed my first losses would be. I’m also glad I had a 1v1 battle for my first faction warfare experience. Although I hope for more opportunities such as this, I do not believe this will hold up through my loss experience.
For anyone curious, I knew the PvP game was going to be fast for me, which is why I took such a passive fit. As I get more comfortable with the game, I’ll see what I can do to add to my ship’s tool box. Any suggestions of Tristan fits you think I should/could use, please feel free to leave me a comment, send in game mail, or both.
XQ0002 is now fired up, and ready to go. Record now stands at: 99 Tristans in station; 0 kills.