Enjoying Time Off and Doing My Part for the Game Economy

Since I have a few days off before starting my new job, I am enjoying more time in game. It really is amazing how free I feel now that I have released myself from the toxic environment. Anyway, enough of that, and on to more important matters.

My last few losses demonstrated a dire need to re-familiarize myself with the process of going on the attack. Sliding into plexes with an opponent waiting to defend has proven a challenge – one that used to not be as intimidating. The only solution is to put myself out there more, which is the whole point to my quest with this blog.

Eventually I jump into a system, and d-scan a merlin in a plex. I can’t identify the pilot, but I don’t see any other Gallente milita members around. Whoever is in there will be a viable target. Warping in at 10 km from the gate, I prep my micro warp drive to overheat, and in my mind I begin forming the steps I need to take when I come out of warp after jumping into the plex. A deep breath, click, slide… I come out of warp and double click a location below and past my opponent. Then I attempt to click on my prepped micro warp drive, but Junge Junge has me scrammed and double webbed by this point.

XQ0033 Kill Mail
Junge Junge’s Merlin Fit

Post battle reflection: double click out into space and hit F1, (which is why I situated the module on that button in the first place). Basically, the fight is over before it began. A brawler in my face successfully establishing warp scramble lock and double web just puts this whole fight on his terms, and I’m not sure if any tactic I take within this Tristan fit would have succeeded on such terms.

As we exchange “gf” in local, I remember the detail of the F1 button. The F1 button is much faster than moving the cursor to the screen button. Those moments make all the difference. If I could have gotten just one pulse out of the micro warp drive, maybe, I could have pulled out of scram and web range – big maybe. Junge Junge positioned himself well in the plex, and played his hand like a pro. Well done!

At this point I have to apologize. I have been diving into the game, and I have not been as detailed at keeping notes after each battle. So, there will be some points, as in the case with this next battle, where I can not recall how the fight was initiated.

I believe I was attacking a plex. After flying around, I was getting frustrated by several pilots just flying off as I slide into their plex. B’aldrick Aivoras from EVE University, (Junge Junge’s corp mate), decides to have a go at me with his Kestrel. He slides in, but defending these plexes just allows me to establish the fight on my terms. Keeping him at about 17 km is just too far for his rockets to reach. B’aldrick Aivoras made a pretty good go at my drones, however. I actually like this, when I’m on my game, as I can begin to recall the drone that is being attacked. As the drone is flying back to dock in my Tristan, almost all of these short ranged pilots do not realize that they are focusing fire on a drone that is also far out of its range. Many seconds of fire are now wasted, and the other four continue to work on the ship’s defenses. I think many drone pilots recall all drones, when one is fired on. Years of PvE play has actually prepared me well for this little detail.

51st kill

As you can see with his fit, if he caught up to my Tristan, double web scram would have been lights out for me. If I were in his place, considering my earlier observation of attacking my drones, I believe webbing the drone being attacked would not only serve the purpose of creating a slower target, but also serve as a visual marker to demonstrate when the drone flies out of range. When the web shuts off, that should indicate to change drone targets.

Please make no mistake about my attempt to reflect on B’aldrick Aivoras’s combat. As far as I’m concerned, I would have also lost this fight if I were in his shoes. I am just attempting to reflect on strategies to take with other ships and situations. I do not plan to fly Tristans forever and always. I figure it may be wise to start thinking beyond my current strategy.

My victory over B’aldrick Aivoras also gives me a little revenge from my last loss with Junge Junge. Eve University is another good corporation that I can depend on for getting good fights. I believe PvP is just one aspect of their corporation, but they are a great group of players for anyone to join up and gain great experience from Eve.

Again, if I recall correctly, Christopher Joseph Souder took me on while attacking a plex. I saw the heron on my short range d-scan, and I just knew this was going to be a long fight. As he posted himself outside the gate, I rolled my camera view away from the plex beacon, and double clicked away from it. I shut off the overheat prep on my micro warp drive, and just cruised a bit away from the beacon. Eventually the heron slides in and comes out of warp. I situate my camera angle to center on the heron, and double click in between the edge of my right side screen and the heron. I click and turn off one pulse of the micro warp drive, establish lock, and eventually set my drones to attack. Now I just maintain distance and my warp disruptor lock, and wait for the dance to end.

52nd kill

As I predicted, this was a long fight. The double fit shield boosters is just a beast to break through. The big challenge for me was managing my drones as they took damage, and maintaining disruptor lock as Christopher Joseph Souder continued to increase range and fast approach again. Not sure what eventually went wrong for him, as I see many cap boosters were left among the kill mail drops. The damage applied to him never really seemed to go to extreme, so I don’t believe the shield boosters burned out or anything. My guess is that eventually it came down to the Heron’s capacitor management.

As I rely on my memory to write about these fights, I am getting more frustrated with myself. I want to be sure to do justice to the details. Managing this blog to recount these details is another factor with which I have to establish a routine. I’m enjoying the blog experience. The communications with readers is something I enjoy and encourage. My point: it’s another detail that I have to form habits to be successful.

The next encounter, again if memory serves, was my attempt to go on the attack. An aspect of the fleet warfare experience I am enjoying with the Caldari controlling most of these systems is the fact that any of the few systems controlled by Gallente draws Caldari pilots; like rotting apples attract fruit flies.

I see an Imperial Navy Slicer in a plex, and I slide in to take the challenge. I have prepped the overheat and my mental list of things to do. However, Sunde in his Slicer is just too fast for me.

XQ0034 Kill Mail

It really is difficult to kite a fast ship that has the additional advantage of optimal range bonuses to its turrets. I do a little investigation on zKillboard, and I find find Sunde’s fit from a recent loss. Uploading the fit, I simulate to see just how much that bonus affects the optimal range. Normally a small Focused Pulse Laser II has an optimal range of 6300 m. With the Navy Slicer’s bonus, these module’s optimal range extend, (according to the simulation), to 15 km. Combine that range with the fact that this Slicer’s fit is just faster than the Tristan – over 1,000 m/s faster – the Imperial Navy Slicer just outperforms my ship. Although I have not practiced the strategy know as “speed tanking”, I think this fit serves as a good example for that strategy.

I don’t remember the combat really going to my advantage in any way. As I reflect, I wonder if the drones also struggled to damage Sunde’s Slicer, as I’m sure the drones struggled to keep up with it’s speed and just hit such a fast target as well. This was a good fight in the fact that I think I learned some good details.

Sunde pods me, and I return to my home station jump into XQ0035. Eventually I return to Agoze, and smile as I’m greeted by a system of blinking opponent. D-scan directs me to a plex with a Worm. I warp, and slide into the plex. As I prep, I mentally prepare myself of another loss. I have heard so much about how tough worms are. In the past, I have often seen many LP farming pilots name their atrons “Worm”. This little tactic to confuse pilots always brings me a little, sincere amusement. I see this as a form of camouflage.

My Tristan comes out of warp, and I double click in to space, pressing F1, past my opponent. When I do this, I aim for a spot well above or below if my opponent is in front of the direction my ship is facing. After all, bumping into the ship sort of defeats the point of attempting to gain velocity! We lock each other, and I establish my disruptor point on the Worm. As I take out my drones, I’m watching my distance from the Worm. Miro Robin has me webbed, so I’m now just relying on hope to extend beyond web and scrambler range. My Tristan succeeds! As I look to click on my micro warp drive again to establish a comfortable orbit, I notice it is still on, which means she never scrammed me. That was a lucky strike for me.

The battle takes a while, as my drones wear down miro Robin’s shields. As the shields break, I continue to hit d-scan, and just hope no one is coming in to help her. My attention is mostly on maintaining drones and orbit. I am very happy with how well I am managing a comfortable orbit by turning the micro warp drive on and off, and thereby managing the capacitor.

53rd kill

When I dock to drop off the scooped up loot, reflect on the fight, and look over the kill mail, I’m surprised to see no warp scrambler on the fit. Looking on zKillboard, miro Robin is active in PvP, but she is mostly involved in gang fights. As I write this, two days later, she has already racked up 12 kills with her gang in just one day. This Worm fit seems to be her LP farming fit. A fit that is seriously overkill for defense against the Gallente rats that spawn in these plexes.

I wonder if I would have been successful in this combat if she had flown a Worm with a more standard PvP fit? I do not get the impression miro Robin was just an LP farmer, as I did not get the sense she attempted to run away initially. She was a respectfully active opponent throughout the combat. For the record, I do not really look down on 1v1 opponents that escape when the fight turns south. It may be a little frustrating on my part, but I completely understand it. Especially when opponents are flying the more expensive fits. Ultimately it is also a valid strategy, which I may also take once my risk averse nature is under control. I’m not sure it will ever truly be conquered.

Suggested Worm Fit Change

Miro Robin is a 55 day old character, (which really does not mean that much in this Eve age of Skill Injectors), but I’m wondering if this impacted her ability to enhance her fit with the modules that may have turned this combat more in her favor. I used the simulator with her fit, and made some changes that may work better for what she is trying to do. My disclaimer, I’m not growing a big head now and attempt to suggest I an expert. This is just an exercise to help me develop insights into ship fits and module interactions that I believe will improve my skills. I welcome any reader’s insights.

I still question the rig choices, since the shield defense is just overkill for the rats within the plexes she’s flying, but I’ll assume there is a method to her choice. I think a Core Defense Field Extender could replace at least one of the Anti-Thermals. The main point: the Worm needs a Warp Scrambler. The change to Tier II Webifier, (which removing the Kinetic Deflection Amplifier II allows), would have slowed down my ship just that much more, improving her chances of keeping me range.

This next fight I encountered after I settled in to attack a plex. After roaming for a bit, I had no luck in finding targets to attack. I completed a few plexes, and received some LP. On the third plex, Roxane Barviainen pays me a visit. Since I saw her approach on short d-scan, I prepared. I knew her Republic Fleet Firetail would be speedy, so I cruised away from the beacon to ensure I could establish a nice orbit.

I made a few mistakes after she slid into the plex. I immediately hit the orbit button, and didn’t realize my error until she almost closed the distance on me. Once again, the orbit button had my Tristan veer directly toward the Firetail, since I started the fight beyond the 17 km orbit distance established on my button. I was able to hit the micro warp drive in time to pull enough distance to allow my drones to go to work. I love how squishy these Firetail’s are proving to be.

54th kill

We exchange “gf” in local. A zKillboard investigation of Roxane Barviainen shows that she hasn’t had a lot of luck with this fit – losing six of these Firetails in solo fights within one day. She did start the day off with an Algos kill, so maybe this just indicates growing pains. One thing that confuses me about the fit however, (and maybe a reader can respond with the rationale), what’s with the Rocket Launcher? Or rather, what’s with the artillery? The medium slots establish the mission of the Firetail to get close range, but artillery is best at range. I wonder if the thinking is to severely slow down the opponent at close range, which will allow the tracking on the artillery to exact more damage than autocannons. Autocannons would have been my go to with establishing this fit. If any reader responds, I would appreciate a description of how to best pilot this fit in a fight as well.

Before I wrap up this post, the Eve industrialist in me has to point out something interesting. According to zKillboard the total financial loss I have incurred within these last six fights is 13.234 million ISK, but the amount I destroyed is 125.016 million ISK. The last six ships fighting against averaged a cost of 26.693 million ISK, just over four times the value of my current Tristan fit. I have also gained a greater appreciation for the modules and fits PvP pilots go for, and identified trends that may affect the market and create financial opportunities for those able to exploit them.

The cost of PvP was one of the intimidating factors for me entering into this aspect of the game. Not so much having the money to get started, but rather the belief that I could not keep up with pilots willing to dump millions into fits to overwhelm me in fights. I did not want to lose millions, but also I did not want to have the millions at the disposal of my opponents constantly rubbed in my face. A lot of financial risk concern, but if I’m to be honest – some threat on my ego as well.

Although I think the values on zKillboard may be a little inflated, what it demonstrates is that the ratio between the total value of ships I have destroyed versus the total value of ships I have lost is about 3.5 to 1. At the very least, my decision to get into PvP has been good for the economy.

Butcher’s Bill: 65 ships waiting to be destroyed; 54 kills.

We Talkin’ ‘Bout Practice

After my last post, I took a break for an hour or so before heading out again.  Not really interested in defensive plexing, but not really on full attack mode either.  I just wandered here and there.  I am frustrated, but I do not want to give up.

I land in Loes, and there are two enemies in system.  I guess I am tilting a bit at this point, because I just warp to the first novice complex I see on the scanner.  Nothing.  Warp to the next… nothing.  Very strange.  I look into the pilots now, and see that they are not LP farmers/bots.  I begin using my d-scan with narrow angle, but I can not find them in system.

Then I notice something that was in my face all along.

FW Missions Welcome Everyone to the Party

Someone is running a mission.  Despite my years of PvE, I am not familiar the mission “A Wolf in the Fold”, but I can see that a Tristan is still in the complex.  This should be interesting.  I warp to the gate, and begin to speculate on what sort of NPCs I may have to run up against as well. 

I gate into the plex, and the Tristan is still there.  Five warrior IIs deployed.  The Tristan is over 40 kms away, so I begin to zoom forward.  There are no NPCs in this pocket, (just a bunch of wrecks), so at least that is not a thing I need to worry about.  As I approach, the Tristan suddenly warps off.  He left all of his drones.  

I scoop up the drones, and loot the wrecks left behind.  I do not know if anything I looted was mission critical, but I do not think so.  Looting the field just fulfills my greedy side, and it helps make me feel victorious somehow.

As I loot more enemy pilots enter system, blinking in local.  I dock to unload the cheap loot I acquired, (more convinced now that I really inspect it that nothing is mission critical), and head back out.  I scan a ship in a novice complex, warp in, and watch him fly off.  I play this game a few more times, and begin to do something I normally do not do – smack talk in local.

Me, Smack Talking

As I circle the button in the complex I decide to nest in, it does not take me long to realize that there will not be any takers to my challenge.  Not that I really was expecting any.  Very frustrating.  I scan, but detect nothing in system.  I am at a complete loss as to where these four enemy pilots are.  

Then, more from curiosity than anything else, I scan the mission complex.  There really is no reason a pilot would be in there, since he finished the mission.  ‘Lo and behold, the Tristan is in there.  I figure, “What the hell.”  Falling for a trap is better than this slow death of zooming all around a system hunting cowards.  Away I go.

As I warp in to the complex, the Tristan is still there, and a Heron appears – right on top of me.  From my experience with Alice P Liddel, I already know this Heron is not an explorer fit.  The Heron and I lock each other, and the Tristan scurries off – seems he will not even chance his safety as an observer on the field.  Not much to this battle, since I started at such a disadvantage.

XQ0014 Kill Mail

The only lesson I can pull from this combat is the lesson I knew flying into it, “If it looks too good to be true, it is.”  I would not fall into this trap if I was being selective, but this challenge is to help me cope with loss.  It is a bitter pill to swallow though.

Heron PvP Fit

The Heron pilot, Roxanne Valentine, ends up being cool though.  According to the Eve Mails we exchange, she was attempting to hunt LP farmers, came across this complex, and was disconnected.  When she reconnected the Tristan was off at a distance, and I was the closest target.  Normally I would not believe such a coincidence, but like I said she was helpful.  I also like Stay Frosty corporation.  They are fun to have around.  She shared the Heron fit.  

In further conversation, as I asked for advice, she also shared two Tristan fits for me to try out.  One of the fits I knew about, but the neut fit Tristan is something I have heard of.  It will be interesting to fly around and try out.  My commitment to my current fit is set for the next several Tristans, however, as I have already fitted them out in preparation of many more booms.

I asked Roxanne to put in a good word for me with Stay Frosty, and we part ways.  I may look into moving into this corporation eventually.  Unless things change with FW, I just do not see myself staying with this side of Eve.  I like the LP gains, sort of.  I would prefer more value to kills.  Also, the current state of the Gallente/Caldari war is completely dominated by Gallente.  We will see, I still have a while to go with this current challenge.

The next day after work, I hop on, and take to roaming.  After traveling a few systems, I come across an LP farmer/bot, and fly to the complex.  He zips off as I land, and I take to circling the button for a while.  There are several people in system, but I spin around for about five minutes with no takers.  Lynx Artrald enters the system, and I see a Republic Fleet Firetail heading my way on d-scan.  I know these suckers are fast, so I make sure my orbit is at 28 km hoping he lands at a distance.

The Firetail lands at about 10 km from me – good enough.  I had my micro warp drive prepped to overheat, so I target Lynx and hit orbit.  I begin to pull distance as my drones go to work.  Damage is getting through, and I am happy with the progress through the fight.  Then I turn idiot.  I attempt to shut off the overheat on my micro warp drive.  I want the unit to continue to run, but I do not want to burn it out.  The result was me turning off the entire unit.  A detail I did not become aware of, until I saw the Firetail close the distance quickly.  He scrams, neuts, and blasts me in the face now, and runs through my shield quick.

At some point, as I attempt to pointlessly figure out how pull distance without my micro warp drive, I notice that it has become a bit of a race.  Granted it is a race that does not favor me, considering my shields are tankiest part of my ship.  However, the Firetail is in structure, and my drones continue to hammer away.  Pop goes my Tristan.

XQ0015 Kill Mail

We exchange good fight in local, and Lynx offers to pod me home.  Accepting his invite, I load up into XQ0016, and away I go again.

Although I fly out into Lowsec space immediately, I am not hunting at this point.  I find a vacant system, and fly to a station with a repair facility.  It really pissed me off shutting down my micro warp drive in that battle.  I feel I could have taken that Firetail out with enough time at a distance.  Even if that is debatable, what is not is the fact that once he scrammed me, my battle was done.

Middle Button to Shut Down Overheating!!!!

I make some runs away from station running the micro warp drive, over heating it, and shutting it down.  The thin green bar above the micro warp drive is fine to prep, when that click has my full attention.  Once in battle, clicking becomes less exact.  I determine clicking the middle, double dash line button just to the right of the capacitor is the way to go.  It is called the overload rack.  If I click on the button, ( it turns green), then click again, (blinking green fades away), it will shut down the overheating only.  I need to keep that micro warp drive on!  I practice this a few times, dock up, repair my damaged modules, and head out to hunt.

Standard scene set up again, I enter system, chase off LP farmer/bot, and begin orbiting the button.  A few pilots enter system as the bot runs off.  A pilot from Stay Frosty and one from the Caldari State pilot draw my attention.  I begin spamming d-scan, waiting for one of these pilots, (my money was on Stay Frosty), to approach.  Time goes by.  The Caldari State pilot leaves system, and then I see a Federation Navy Comet approaching.  I did not notice Triakis Semifasciata enter, but he was looking for a fight.  I know Navy Comets are tough, so I brace myself.  Orbiting at 28 km around the button and prepped my micro warp drive with overheating.

Triakis enters at a distance to my advantage.  I lock him, and click to orbit at 20 km.  Almost all Navy Comets I have seen on ZKillboard were blaster fit, so I believed distance was necessary for my survival.  Once distance was set and my drones were going to work on him, I shut overheating off – as I practiced. 

I wish I could say things went smooth from here on out.  In this battle, I struggled to control range.  I looked up, and he started closing in on me.  I overheat micro warp drive to extend distance, shut it off, and see that he was beyond my warp disruptor’s range.  I begin to manage the few modules I have, overheating micro warp drive and/or disruptor, to gain speed and/or extend the distance to lock him.  I began to get more panicked each time I lost lock, as I started to see a real opportunity to win the fight.

Through this flurry of attention distractions, I catch a glimpse of red, and see that Triakis has begun to beat up on my drones.  I recall one, deploy two, and so on from there.  Each time looking at my distance to keep point established on him.

14th Kill

We exchange “gf” in local.  It was a good fight, but I am not sure I fought it as smooth as it might have been fought.  Triakis tells me in local that he is new to this, and just trying to get used to PvP.  I confess I am as well.  I also complimented him on staying in the fight.  There were several opportunities for him to warp off to save his ship.  He was committed to stay in the fight though!

I scoop up the loot, and head back to my home station to drop off, and to repair and replace drones.  Nothing like a win to heal a wounded ego.  There is still so much for me to learn, and I still need to accept loss.  It is inevitable, but I will go down fighting.

Record: 85 ships remain: 14 kills. 

Struggling on the Offense

As I said before, I’m over 100,000 LP orbiting the button with defensive complexes for faction warfare.  I feel this is a good way to make ISK, although I haven’t looked into this side of things yet.  I have to say, plexing sites is probably more tedious than mining.  Mining can be a task that runs in the background with just a tenth of your attention.  Spinning around the button demands more attention, much more.  Boring, just boring.  Maybe more accurately, I have to be in the right frame of mind for this.

I have been attempting to mix it up, and roam around looking for targets.  This allows me to practice my pin pointing with d-scan skills, and just run into strange things in low sec here and there.  Mostly I’m chasing off LP farmers.  Atrons seem to be their ship of choice.

Entering these sites to attack has brought new subtle skills to my attention.  I haven’t figured out a procedure for engagement with this yet.  A major disadvantage is I’m potentially entering on the hunted’s terms, as I have used to my advantage in the recent past.  As a kiter, I need to pull distance.  If I’m going against a brawler, as soon as they scram me – I’m done.  Any advice as to how to combat this will be much appreciated.

Just hanging out at the gate

Entering Brarel system, I popped this pod at the gate.  I was pretty sure I would be safe from the gate guns, since we are at war.  I have to say I’m glad my belief was confirmed as I attacked.  At least this was a calculated risk, and not just me getting all excited with blood lust.  Owidasi was one of two Amar pilots in system.  After she went boom, I flew to a planet beyond d-scan range in an attempt to locate the other.

Found an Incursus at a novice site.  He was warping through the complex gate as I approached.  Hindsight, the fact that I d-scanned him at the sight, warped to him, and he then just started to warp into the complex should have set off some alarms in my head.  Although the whole point to this challenge would not have stopped me if alarms did go off, but I do need to develop this sixth sense.  At the time, I thought this was an interesting coincidence.  The fact that this was an Incursus got my hopes up for a combat.  I still held some doubts, since the Incursus’ ship was named [pilot’s name]’s Incursus.  LP farmer’s ship name of choice is the default ship name.  I can’t remember the LP farmer’s name, since my attention was soon interrupted.

XQ0004 goes Boom!

After the LP farmer flew off, I was turning off my overheated modules.  The little sucker got a late start on his warp off – just as I was about to lock.  The moments I took to look over the damage from overheating and to think about docking for repair, I pinged this Heron flying into the complex.  “Alice P Liddell’s Heron” as it appeared on d-scan in fact.  Good news here, pinging d-scan has almost become habitual for me.  Bad news, I did not assume a defensive position while I was thinking – should have hit orbit at 20 km.  I was scrammed immediately.

As soon as I saw Alice flying in, after the Incursus warped off, I felt like a mouse that had just sprung a trap.  My industrialist character roams around this area a lot, and I’m familiar with many of the frequent fliers in these parts – faces and names not necessarily activities.  Alice is a regular in Brarel.  By regular I mean when she is in Brarel, she is there for hours!  The fact that she doesn’t even name her ship, and just happens to be in a Heron set up for PvP… Too much of a coincidence for me.  Checking her kill board shows a similar pattern.  She victimizes faction warriors and explorers.  Although she is not confined to Brarel, that system is definitely her default.

For any and all PvP enthusiasts following my blog, first thank you, and second I hope you can see an opportunity here!

Anyway, Alice’s Heron was an active shield tank.  I attempted to move away from Alice after she pounced.  Double clicking into space, I attempted to create an escape vector to allow an increase in transversal and distance, but I just didn’t have the speed.  I believe my drones surprised her, since they eventually worked past her shields and chewed into her structure.  It was close.  I’m not going to take too much pride in this, since Heron’s are not combat ships.  I’m sure Alice’s  five year old character skills, (as well as a creative combat fit), carried the victory home for her.  

If my suspicion is correct, Alice has a fairly ingenious little system, or trap, here.  Farm LP with her Amar militia alt in a system that is predominantly Gallente, (good income), and occasionally gank  anyone looking for a fight.  Originally I suspected she may have been cloaked up outside of the gate.  This caused me to dive deeper into her Zkillboard history.  Thanks to a Wingspan delivery agent, Sroak Enaka, we have the fit.

Creative bait/trap fit

Wonder how many Navy Cap Booster charges she had left after our little dance?  The fight did go on for some time.  By the by, the Cap Booster in my inventory was just some loot I picked up along my travels.  I’ve been making some spare ISK cleaning up while attempting to find boom boom opportunities.

XQ0005 away!

I returned to the hunt.  I chased off too many Atron pilot LP farmers from their complexes like waving wasps off your BBQ dinner.  I decided to settle in and defend for a while.  May as well make some profit.  

As I was about to complete my third complex, a retribution pilot decided to pay me a visit in my small complex.

This is just the start of the story.

I saw him hovering a long time close to the complex, as I pinged away tracking him.  You could almost see the smoke escaping his ship from his thought process.  He finally committed, and entered.  As per my procedure, I prepped to overload my micro warp drive, and had my drones out.  I locked him, warp disrupted, and hit the micro warp drive to establish a good distance – 22 km.  I knew this might get rough, so I extended my distance out.  I prepared to really track our distance throughout the fight.  I didn’t want him to escape if it went well.

I was getting worried at the beginning.  He burned toward me, and my drones did not seem to be really doing any damage to him.  I know they were on the attack, since I was notified that I took a security hit for initiating the attack, (something I’ll need to work to improve by the way now that I’m negative security status).  I think my trouble doing damage has something to do with the Assault Damage Controll II module.  I do not know much about how this works, just the theory as I read from it’s description.

Finally, as I kept my distance, my drones started to chew through his shields.  He then turned his aggression at my drones.  I began to recall and deploy as they were damaged.  Some did not make it back, but a few had some time to sit in my drone bay to recover shields as its replacement filled in.  During this drone management task, I saw that he was pulling distance away.  I overheated my warp disruptor, and hit the approach key to close some distance.  Recalled drone, deployed drone, and then hit orbit again.  I noticed that I accidentally shut off my disruptor within this time.  I must have accidentally did this in my attempt to stop overheating.  I was able to click it back on before he escaped.  Slowly, working through structure, and finally Boom went the Retribution.

I was AMAZED!  I have to admit, I was also quite pleased with my management of throughout the fight.  The drones went through a battle.

Started with 8 drones, (lost two Hobgoblin IIs)

We exchanged “gf” in local.  Then there was some frustration expressed by Balzaque, and another in system joined in the conversation.

Balzaque hung out in system for a while.  I am not one to smack talk, and I do not like to crow over my wins.  This fight was tough, and I was happy.  After this conversation, I began to feel a little bad that I posted the Kill Mail in local.  I didn’t want Balzaque to feel humiliated.  I also empathized with his pain.  He just lost 55 mil. ISK assault frigate to a t1 Tristan.  I have felt this helpless in previous attempts to dive into PvP – hence my current self tasked challenge.

As I flew back to my home station with my newly acquired loot, I wondered if there was any advice I could offer Balzaque.  Not that I now consider myself an expert, but maybe I could start a conversation to review this fight.  I looked him up on Zkillboard, as I thought about what I might offer him.  No character found.  Strange…

I accessed his name through my Zkillboard report of the fight.  This fight was his only entry.  I then looked up his character in game…

How many skill injectors does it take to get to the center of an assault frigate?

One ferking day old character!!!!  Piloting a Retribution!!!!  Balzaque, that “makes no sense.”  Hate the player, not the game.

Record: 96 Tristans in dock ready to go, 5 kills.