Just under a year since the last activity, and XQ0058 was offered up as penance for the long neglect.
At least I remembered to renew the insurance.
Personal life wise, I had to focus on a new job, then, well, this pandemic took over the rest of the time. I’ve been working… a lot. My attention was placed on the stresses of home and work, and that’s all I’ll get into with that. As I said before, I’m committed to seeing this challenge through, and then see where the PvP fates take me.
So XQ0058 went up in a meh way. I defended the plex, had the distance, the Caldari Navy Hookbill was just too fast. Actually I’m still trying to piece together how he was able to close that distance, and keep me from my nice comfortable kiting ways. What can I say, away too long, and my analysis chops get rusty.
An interesting note to this, (and I’m pleasantly surprised by this), I see Fleet War pilots are now awarded Loyalty Points for losses. In my humble opinion, this is a great incentive for pilots to mix it up. I’m looking forward to seeing if there’s a difference to winning. The 1528 LP award for losing the above fight is so much higher than the LP award I would get for winning a fight against an opposing FW pilot. Like twice as much!!! Financially, this is huge for Fleet War pilots.
I’m going to follow up this post with posts summarizing the kills that lead up to the one featured here. Before I took a break, I had activity banked to post about. There are several kill mails to detail. I think I will keep it simple and organize the posts as the ships I lost, and the kills I gathered. I did take very brief notes with these kill mails, but the memory for most just isn’t there anymore. I will be brief, with the notable events that have stuck in my memory.
I want to thank any readers for hanging in there. Although I do have a tendency to take breaks from Eve, this last one was excessive – not entirely intentional. There have been several changes, so it will be interesting to stumbling into these details as I fly around looking to blow up.
After finishing my last, long overdue post, I undocked and headed out to the neighboring system, which is now enemy territory. The system was crowded, and I immediately pinged an Executioner within a small plex. Already I can tell I just need to dive in again, since just the thought of mixing it up was giving me the shakes. So strange how this game inspires such real physical manifestations of anxiety.
Going on the defensive would have probably been the calmer move, but then again that’s not what this blog is about. I go on the attack! I fly in, and get even more excited, (thus shakier), as I realize that the pilot, COOLCHICK Rova, is not a bot that will go on the run. She gets a good amount of damage in on my shields, as I weave my way through the full stupid mode that I have slipped into. What I did right: prepped my micro warp drive to overheat… and that’s about it. The many details that I had previously organized slipped away. I didn’t even really have a good camera angle to allow me to maneuver through these details. Where I would manually click into space past my opponent to microwarp drive past before establishing orbit, I just panic and default to orbit button. Oh yeah, then I target her, and oh damn… deploy drones. Then I realized that I separated my Hobgoblins from my Warriors, (as I would in my PvE experience), so now there are two groups that I need to command. Like I said, I went full stupid.
Anyway, I finally get to the orbit I want, and my drones begin to do there job. They chew through COOLCHICK Rova’s shields quick, and get well into armor. To no surprise, I see massive armor repairs go into action on her active tanked ship. I also notice that she’s slipping away from my warp disruption range. That’s when I remember camera angle and position, and how I have not been managing this. I attempt a quick adjust, and I overheat my warp disruptor to extend the range. That’s when I noticed my micro warp drive has burned out. Nice. I’m back to the basics now.
The combat continues as I now slowly orbit at a good distance, but my hopes with winning have severely declined. COOLCHICK Rova is keeping up with her armor repairs, and her lasers continue to work away at me. This combat has gone on too long considering the number of errors I made. I guess COOLCHICK Rova senses this too, as she extends distance on me, and then flies away. This leaves me gliding slowly through this plex, mouth hanging open a bit in shock. What? No other ships on d-scan, so she could not think help was on the way. Maybe her Ancillary Armor Repairer ran out of paste? This is just a guess based on the significant damage repair she displayed. I don’t know. I just thought for sure I was a sitting duck for her.
After the combat I looked at her profile, which just escalated my confusion. RvB, if I remember correct, is a PvP alliance. I quickly fly into a player station, make repairs, and now head out to the next system she traveled. This is my attempt to go round two. I figure she may have docked to restock, and would be willing to dance again. Nope. I chase her through at least three systems. I head to plexes and d-scan away, but she eventually exits the system I enter. Since I did everything short of trash talk, (which I really attempt not to indulge in), I am now confident she does not want to fight. Which again makes me question her selection in corporation and alliance. Oh well.
I settle into a plex to defend. I am curious how much LP will be earned from attacking a novice site while the Gallente militia is in Tier 1 status. Spoiler alert: about the same, if not lower, than defending with a high Tier rank. At least it takes more time to complete with all the npc spawns that you have to kill. Yes, sarcasm. I shouldn’t get too down on this. When the Gallente militia tiers up, I’m hoping to be surprised at the LP value. At least that’s my hope.
A familiar face pops into system, and welcomes me back in local – Daniel Alpena. You know him from the boom: XQ0016! There’s another pilot in system, and we chat in local for a bit. The other pilot seems to be giving Daniel crap about his -9.8 status not being -10, and references some bombing kills of multiple targets Daniel recently conducted. Personally I’m not sure if the other pilot was a little angry or having some fun, but the incident that was discussed assures me that Daniel Alpena has a lot of fun in a variety of ways in low sec.
I ask Daniel what he is flying, and he tells me a Tristan carrying a load of corpses. So, I remind him I’m a viable target, and moments later he arrives in my plex. The dance begins. I keep distance on him, which is always much easier while defending. We begin to work on each others’ drones. Daniel has guns, so he hits harder, but I successfully recalled and deployed as he damaged. I lose one while taking out his, and then I focus drone fire on his Tristan.
Throughout the fight, I could have been better at maintaining lock on him. There were several times I drifted past my disruptor’s range. We exchange “gf” in local, and chat a little more. Apparently the Tristan I just wrecked had 47 kill marks on it. Daniel also joked that I should have fun with the 20 corpses that dropped as loot. The above kill mail does not extend far enough to show that, but yep 20 corpses! Daniel has been busy destroying bots. I recognized several of the names now in my cargo hold. I finish off the plex, and drop off the loot. I am one of those morbid pilots that have a cargo can to store corpses. Sort of a morgue freezer I guess. I have been with this game for years, and I keep thinking there may be more to these items than just morbid trophies. Even if that is not the case, morbid trophies still draws me in.
Not willing to log out yet, I make another small roam. Four blinking pilots in Loes, but I can only identify the location of one. Arderic Kion is running a mission – Demolition – in a Merlin. I think it’s probably a trap, but what the hell. Using the gate, I warp in about 50 km away. He’s finishing off the last rat, and does not appear to attempt to align away. I spam d-scan, but no ships yet. We lock each other simultaneously, and I easily establish an orbit at 17 km around him. Strange thing, as we engage each other the other three Caldari pilots leave system. The Merlin just melts under my drone fire.
I wish him a “gf” in local, and destroy his pod. After collecting the loot, I dock to look over my haul and kill mail. That’s when I realize this kill was cheaper than the bots I’ve killed. I see the Civilian Gatling Railgun in his cargo bay, and now I just feel bad. You see, along with my risk averse nature I have a high guilt factor that nags at me. Of course I do not know for sure, this is a new player, and I feel bad beating up on a three day old pilot. I send him an Eve mail and some money to help alleviate my guild. As I type this mail though, I do realize that he entered into faction warfare, so these kills can’t be too much of a surprise for him. Acknowledging the fact that he’s fair game in this war seems legit, but I still throw some cash at him to encourage him to continue to play. Funny fact about my stupid conscious, after I log off I fret the amount I sent him was too stingy. The next day I send him 5,000,000 ISK more.
But hey! Ding! I reached 50 kills! No achievement unlocked in Eve space though. Just cold reality. Another thing I love about the game. If you don’t get value from your own intrinsic reward system, you will not enjoy the game. Then again… there are the frozen corpses to scoop up.
This was my reward following the Merlin kill.
The next day I log in and attack a plex. Xander Dayne flew in with his Tristan, and we battled for a while. I immediately went to work on his drones, which took more attention from me than I preferred. As I later stated to Xander, I love flying Tristans, but I hate fighting them. While I was commanding drones to kill drones, my attention drew away from the orbit distance. Xander was not recalling his drones, but kept his attention to driving forward to close the distance. Again, time away has made me sloppy. I was too sparing with my micro warp drive. Because I had prepped it to overload and burned it out previously, my micro warp drive unwisely became the object I needed to protect. Again, I need to get used to overheating it to establish the orbit I want, then turning off the overheat – not the whole module. The drive should remain on until I identify that much speed is not necessary for the fight. What makes my concern even more unfortunate is that Daniel had a neut, so when I realized how close he was I think I was able to get one pulse from the drive out before my capacitor was sucked dry.
After shooting out three of his drones and my cap running dry, I focused my drone fire to Xander’s Tristan. Now it was a straight out race. Soon after I focused my fire on his ship, Xander realized that he needed to deploy more drones. Now we had a race as drones pounded went to work on each of our ships. My hope to win sinks when I see he is active tanked. Each time his armor zips up with white, my hope slips more. I go boom, while Xander enjoyed his victory with 6% of his hull left. Xander and I chat it up for a while in local. He gave me some great tips, and I offered my newb insight for him as well. Good lessons were learned, and, much like Daniel earlier, Xander will be an opponent I will enjoy running into again. Daniel also dropped 50 million into my account for the encounter. Not necessary, but appreciated. This too most likely caused me to rethink my earlier gesture to Arderic, and led me to throw more money his way.
XQ0032 powers up, and away I go. To improve my attack, I roam looking for targets already in a plex. No luck, so I settle in to a plex and start my orbit. A Succubus comes in to system, slides into my plex, and just destroys me.
Land 780 just swarmed me, and then without a word podded me. That’s fine. At least the loot fairy gave him the big middle finger from my wreck.
I was a little irritated by this, since I wasn’t sure how to process this encounter. Upon reflection, this Succubus seemed to really have trouble maintaining a comfortable distance. Considering the damage that was applied to my Tristan at such extreme distances, Land 780 had to be beam laser fit. My drones also seemed to really struggle keeping up with the ship, as very little damage was applied. I went on zKillboard to do a little research. Land 780 has racked up tons of kills, but most of them are among gangs. He has not lost a Succubus, so this is frustrating. I dig a little deeper into zKillboard, and found the fit pictured here. Of course this is just speculation, but considering the speed and other modules that were applied at various ties in the fight – I figure this is probably close to what I was up against. The bling modules are also my guess, but I don’t get the impression Land 780 is someone who enters into fights unless he feels he guaranteed a kill. Such pilots invest highly to glean every ounce of advantage.
If I sound a little bitter about Land 780’s victory, it’s probably more about me being spoiled by the other pilots I’ve encountered taking time to talk in some way. I too have podded other pilots, but I attempt to throw a “gf” up in local at least. The encounter with Land 780 was all business, which ultimately is fine. Doesn’t mean I have to like that style.
Butcher’s Bill: 67 Tristans waiting for their destruction; 50 kills.
My last post caught me up to my experience just before I left on a trip with my family. Apparently a little time off needs to be considered before you jump back in to the fight. Rust must be shaken off.
My very first encounter demonstrated this. Fortunately I was not able to catch up to an LP bot, but an actual gamer. Christopher Joseph Souder in his Incursus slid into the complex I settled in to defend. We started at a distance to my advantage, but that did not stop me from clicking on the button to orbit him. The problem: he was over my orbit range, which means I just ordered my ship to go directly at him. With Christopher steaming at me, I just created the opportunity for him to close the distance with me faster, as my Tristan will slow to adjust course to orbit while the Incursus drives in without interruption to his velocity. That equates to scram distance, and thus death time for me.
As the distance ticks quickly decrease, I realize my mistake and perform some sloppy combo of manual flight order, and then orbit order. Within these commands, he was able to scram and web me. Fortunately, however, the accelerated momentum I had built carried me out of his range, and allowed me to establish a nice orbiting distance for my drones to go to work.
Oh, but the slop did not end. I got too complacent at a point. Perhaps I attempted to manage my capacitor unnecessarily, but I decide to shut off my micro warp drive at some point. He drifts past my warp scrambler range, which could have been better managed by me overheating the scrambler as I notice his distance extend further than I want. I was more concerned about re-establishing my point on him than managing my approach vector. He turns back to me, effectively sling-shotting me, and gets in my face. Now it is just a race to see which of us pops first.
We exchange “gf” in local. He adds that he botched up several things in our fight, and I reassure him that I did as well. It was just an ugly dance altogether. Something that did go right was the Coreli A-Type 1MN Afterburner module the loot fairy granted. Nice welcome back gift.
XQ0023 was acquiring a number of kill marks. Despite the lack of skill development I displayed in the last encounter, I was wondering if XQ0023 was going to break the kill mark record. While I considered this and roamed looking for the next fight, a message in Militia chat caught my eye.
As I said before, I am new to this faction warfare thing. I am learning many things that are not necessarily obvious to anyone entering this game, and learning by additional research – via articles and YouTube vids. For example, I learned the etiquette of donating a percentage of our LP gains to the system hub to support the larger effort. I do abide by this, since I want to be a community member. Although I have not had much luck in responding to requests made through the Militia channel, (believe me I know the risks involved), I figured, “What the hell.” My goal is to combat my risk averse nature, and I have never been involved with this sort of action. Hikkoken was only two system away from my location. I set course, and fly.
It was not necessarily a set up. Other ships were involved, bigger ships. I joined this faction effort in my little frigate, with my little drones. I was not too surprised to see the vultures, (pirates), gathering around the effort as well. All about 100km away, circling, looking for opportunities to sneak into distance for easy targets and establish locks. I was such a target.
It was interesting to see how much damage is needed to take on these hubs. With the force we had, the progress was slow. An annoying things about being taken out in such an effort is there is little chance someone is going to pod you. I remained for a bit hoping someone would take me out, but considering the extreme efforts they have to go to just to establish locks on a target or two, my pod was a very low priority target. I had to pod race it back home to jump into another ship.
I was intrigued by this effort, and wanted to know more. My paranoid side wondered if this was just a ruse to draw in random pilots to gather kills, but that did not stop me from jumping into XQ0024 to sail off to get back into this hub attack. Rust alert: I did not insure my ship.
Oh joy! Rogue Caldari Union showed up to join in on the easy pickings. Big surprise!
Anyway, I was not as quick to kill this time as I was last time. There were several attempts to slowly sneak into range and establish lock on me, only to have me warp off to a nearby celestial. I warp back in to rejoin the effort, and the process would repeat. At least one of their cruisers was lost to the effort, which helps to reassure me that the attack effort may have been legitimate. I wish I could take some responsibility in the kill, (other than performing beautifully as bait), but my drones were not sufficient for such an action. My strategy was to orbit close to the hub, so I could dock my drones quickly when I would have to warp off. As you can see from the kill mail, they eventually had to coordinate effort for several ships to approach and attack before I could fly off.
I was not able to see the hub go down, nor do I know if this attack to regain Gallente control of the system was eventually successful. I did not want to make another trek back to the contested system after my two pod drives back home. I wanted to keep it close, and see what other mischief I could find. XQ0025 away, and again rust alert: no insurance!
I fly into a system, and see an Imicus on d-scan. There is only one other pilot in system, so I spend a few moments attempting to locate where the Imicus may be. Through narrowed d-scanning, I see he is just outside a station. I get excited about the idea of attacking something, and warp to the station. Now it is important to note here that the pilot was a neutral, not involved in faction warfare. I see him just sitting there outside of the station. I approach manually, deploy drones, lock him, and finally when in range hit him with my warp disruptor. Remember kids, warp disruptors and scramblers “hit” your target, and therefore considered a hostile attack.
The screech alerting me to my shields stripping away reminded me of those things called station guns. Man, how rusty can I get in a week!!! I pop under those guns, as my “victimized” pilot states matter-of-factly in local, “You shouldn’t do that.” He should think about renaming his pilot to “Captain Obvious”.
No kill mail provided here, since I did not receive one. Zkillboard does not show the loss, nor does my loss activities within my character sheet. I find this strange, since the losses I incurred during the newbie quests I completed in the beginning all show. So stations guns do not count? Whatever, I am counting it as a loss. For the record, XQ0025 went boom as a result of pilot going full stupid. I will not allow the lack of evidence to hide an accurate record.
XQ0026 away! Roll the LP bot Butcher’s Bill:
For the 42nd kill, I almost included her as an LP bot, but I decided not to. Gaganya Cobon-Han may just be a new player. At first I was confused, since I have not met an LP bot that used a Tristan. If I slide into a complex with a Tristan, I can usually count on a fight. If the Tristan warps off, it is because an active player is looking for easy LP. I know, that is a thin line in difference, but there is a difference. Anway, Gaganya also has a fit that is much more expensive than an LP bot. What confused me, and almost caused me to almost count her an an LP bot, was the fact that there was just no fight from her.
There was enough doubt in my head at the time of combat that I called out “gf” in local. Later, I ran into Gaganya again. She flew in 70km from a complex, as I warped in on it. As I began to fly toward her, she flew off. I feel there is enough evidence here for me to consider Gaganya a real player.
The night after my little victory over Gaganya, I logged in to find something in the same system that I believe is too unusual, a real faction warfare pilot attacking a complex – Urza Warrior. I undock, and see he is in a Cormorant, and locate his location. I am still a bit intimidated by destroyers. It is important to respect the heavy damage they can spit out, but I think my hesitation is mostly rooted in the fact that a destroyer is a larger, or at least more advanced, class of ship than a frigate. There is just some dis-proportionality hang up thing with me on this. Cruisers, for example, just seem unobtainable as a single frigate pilot, although I have heard the success stories of other pilots. I did not pay attention to the details of such stories, but I would not be surprised to learn the frigates were better than T1. I could be wrong though.
I sucked up my insecurities, and warp to 10km off the gate to the complex. I prep my micro warp drive to over heat, and slide into the complex. I believed my first priority is to hit the micro warp drive to gain the distance that I want, so when I finally land that is exactly what I do. Massive damage hits my shields has I fly off, deploying my drones, and hitting him with my warp disruptor. It is not until I am able to settle into an orbit and gain some transversal velocity that I begin to mitigate the incoming damage.
From the kill mail, I see that the 150mm Prototype Gauss Guns kept him in the battle even at the distance I preferred. If I did not keep moving, he would have shredded me, even at my distance. I wish him “gf” in local as he flew off in his pod, and think the rust is starting to fall off.
Ah gate camps… They keep us humble. Not much to say here. They insta-locked, and made short work of XQ0026. That is all that can be said.
A lot of flying lately, but few and far between battles. The down time lulls you into moods that are not favorable preparation for the clashes that may be stumbled upon.
This post may go out of time line sequence. It starts out as more of a routine up to date post, but it does get better.
First, I present the LP bot Butcher’s Bill:
I feel like the above kill mails should have had some sort of slow, sad music to create more of a mood as you scroll down. Then again, they were just bots.
Which brings me to my first observation, Zkill board padding. Not to say I, or other pilots, are doing this on purpose, but many of my kills are almost an embarrassment to count as kills. I note this, because in the past my industrialist/explorer spent a lot of time researching pilots in system. There were some times I may have been able to proceed with activities if I saw then what I can see now. I have a better understanding that many of these kills do not necessarily indicate quality of fighter pilot. As evidenced by too many pilots that have encountered that have run away from a fight with me.
Yep, that is right! There have been a large number of pilots in low sec that I start to engage with, (or enter a complex with me in it), but then run away. Those that initiate the fight, I kick myself over, since I need to get better at overheating my warp disruptor to extend range. The others however, I think many of them are out to literally pad their kill boards. I am so disillusioned!
I also realized another false positive to Zkill board padding, as I ran into a bunch of strangeness in a very active system. I engaged an Incursus outside of a gate leading to a complex. I was winning the fight, but it was taking some time. A gang of five ships fly in, all blinking criminal as they were running around engaging in all kinds of mischief. The Incursus and I were at some distance off from the gate by now, but a Federation Navy Comet was able to catch up, and he takes out the Incursus – stealing my kill. I did not know it at the time, since I thought I killed the Incursus and that this gang was following up on a trap. I later found out that I did not get credit for the Incursus kill, in game, but did on Zkill board. Since I did not get credit in game, I am not counting the Incursus as a kill for this blog.
Anyway, I targeted the Federation Navy Comet that was burning to me. I begin to apply damage, and keep him a range. I know this is the end for this Tristan, but I think I can squeeze another kill out before his buddies catch me. Then his buddies leave. This is strange… I continue to fight the Comet, and another gang of four ships pop on to the gate. I have no idea what is going on at this point. The Comet slips out of my warp disruptor range, as my confusion successfully distracts me, and three of the other ships zip off as well. Damage is starting to be applied to my Tristan, and I see that the cruiser that remained is firing on me. Just as I am about to manually order my Tristan to approach, I see my micro warp drive has burned out. Thoroughly confused, I warp off to repair.
Later, I noticed on Zkill board that I killed a Federation Navy Comet. Curious. I do not remember getting drunk while playing Eve. How could I have blacked out? I clicked on the entry, and see that I was included on the kill for the Federation Navy Comet that escaped me earlier. What?!?
I do not understand how the calculation is considered for such kills. Am I considered an active combatant until the ship docks? Was damage applied due to overheating from our battle the determining factor in my participation into the ship’s explosion? Whatever the case, it is another factor that I was not aware of before, and a realization that continues to demystify my initial analysis of a pilot’s combat history as I research them.
Now for my losses, with some description.
I was so pissed at myself over this one. I was defending a complex when saw the Federation Navy Comet approach. As he entered the complex ready for a fight, I was excited, not intimidated. He entered a nice distance to my advantage, but that is when I decided to go full stupid. For some reason, I did not believe I needed to micro warp drive to pull distance. Maybe a combination of the dull that set in my brain between quality fights or a beer induced tired, (no not drunk), but Kriat Kadarwell closed the distance and began to melt my face with his blasters. Oh well.
Okay, so this one really pissed me off. I had chased off a LP bot from a complex within a crowded system. I figured I would stay a while to see if anyone would accept my invitation to fight. I was ready to blow up, and get some experience. Horse Hugen, (to be known as Zamira’s little toady or alt from here on out), comes into the complex in his Punisher. I did everything right in this battle, and saw that my drones were working away at his active tank well.
Then I see the Republic Fleet Firetail on short d-scan about to enter our complex. I have to make a quick decision now, and decide to go for the Punisher kill. Hindsight reflection: should have focused my damage and distance pull on the Firetail. This would have most likely taken the Punisher completely out of the equation, but maybe a more valuable kill and control of the 2v1 combat that this became.
I have to admit that I had hoped that this was just going to turn out to be a brawl with the Firetail flying in to take us both out, but when I saw Zamira pass by the Punisher and b-line it to me I knew this was just a trap. Later, Zkill board research confirmed my suspicion. Zamira Roman, (as I now continue to witness as I fly through systems), hangs out in neighboring systems waiting for her little toady to engage in a fight. Yep, Zamira is an elite PvPer, alright!
What I am proud of is resisting my initial inspiration, to write an in game mail to Zamira telling her to just challenge me to a fight next time. I had the mail written, but then thought better of it and deleted it. This is Eve. All is fair. This 7 mil. lesson is cheap tuition compared to the other hulls she victimized to this scheme.
Once again I am victimized by the Triglavian tech with this little Damavik. This was a fun fight though. I flew to a novice complex that was out of d-scan range, as I believed the LP bot in system was there. Faruzen ed Divalone was on the gate. Not sure if he was attempting to hunt the bot, or just fish for pilots like me. Whatever the case, I flew in at a comfortable distance from him, and we target each other.
I was able to pull range well, and deploy my drones. I saw that he deployed three Acolytes on me. At this point I decided to continue to work the Damavik’s hull. My drones chew into his armor pretty quickly, and I see that he is active armor tanked. Then I see all of my drones take damage, about three of them have no shields left! I think, “What the hell?!?” Not being familiar with Triglavian weapons, I wonder if this is a feature with one of their weapon types. I then rethink my drone deployment. Now I wonder if this is going to be a lengthy fight, and if so I should target his drones. Redirecting my drones onto his, I begin to take them out. His weapon continues to pound away at me, which again surprises me – considering I have successfully kept him at about 20km. I really need to learn about these weapons!
After my Tristan goes boom, we exchange “gf” in local, and later converse by mail. Faruzen informs me that he believes I would have taken him if I continued to focus on his ship. He did not want to share his fit with me, but later asked me how effective his smart bombs were against my drones. I informed him of the damage, but added that the damage they applied is what led to my decision to redirect my drones to his. In hindsight, not sure how effective those smart bombs are, (considering cap drain and such), for this ship. Later, I was able to find his fit on Zkill board. Seeing this also makes me a little sad, since it would have been such an awesome trophy on my kill list. Next time!
My final addition to this entry was another interesting encounter, as I was on the LP bot hunt. There were two LP bots in system, I flew to a novice complex that was out of d-scan range. A Daredevil was sitting on the gate. As I come out of warp, I notice that I have the shakes. This is something that does not happen as frequently as it did when I first started this challenge, but my first Daredevil battle is enough to inspire it again apparently. I land, we target each other, and I begin to pull distance – nice! Things are going to plan! Then he turns, speeds out of range, and warps off. Sigh…
Not detecting a bot in the complex, I warp to a gate of a medium complex. I know that at least one of these bots recently entered system, so it takes them some time to find a safe spot and scan for ANY threat. After sitting on gate for a moment, I warp off to another novice complex. The Daredevil is there, (side note: I am getting a little sloppy with using d-scan). Now I am not as shaky, as I begin to mentally create a checklist of what I need to do to make this fight work, keep the pilot engaged, and get a nice kill.
I land closer to him than I like, but click on my overheat prepped micro warp drive. Half way through the warp drive cycle, I see he has me disrupted. Not scrammed?!? Also, he did not apply a web on me. I had pulled enough distance that I think I would have had a chance to pull out of scram range, even if he had one. A web however, would have cooked me.
With my range established and drones applied, now I just had to wait. I shut off the overheating on my micro warp drive, and began to focus prepping my warp disruptor for overheating to extend its range when applicable. I click this on and off a few times during our battle, and keep him engaged in our fight. Finally…
My most expensive kill to date!!! We exchanged “gf” in local, and I scoop up the loot. Unfortunately the loot fairy said no to the Federation Navy Stasis Webifier. Now that I see his fit, I think I got a bit lucky in this fight. Again, the webifier would have made more of difference than the disruptor. Anyway, there was more loot in his cargo hold that was not pictured in the screenshot. This was a good kill.
It is important to add here, that I have learned other details since my last post. I have taken to watching, or re-watching, Eve PvP videos, and some subtleties have popped up. Such as using shift-click to turn overheating modules on/off. Funny how these details are lost when I watched before, but now I catch them as I am actually practicing the activity that I was curious about.
Advice to any curious reader – get a ship, fly, fight, and blow up. Just get started, and a new experience and awareness will open up. There is still more for me to learn and get used to, but this has re-inspired my engagement with Eve. I wish I did this earlier.
As work dragged on toward holiday break, (in the process almost breaking me), I was able to squeeze in a few hours here and there to play. The night began with me setting course to a highly contested system. A few jumps into my trek, I decided to just defend a complex, and see what fate brought me.
Ha te later entered system, and he seemed to want to play. He slid into my complex at just over 30km from me. I clicked my orbit button, and quickly followed up with a desire to slap myself. At that moment I realized my orbit button will simply direct my ship straight toward this Incursus. Once the auto distance program detected that my desired distance had been reached, my ship would bank away to begin orbit. While my ship is banking, my velocity would slow as Ha te could continue to steam ahead, and close the distance more. Maybe even enough for him to pin me down with his warp scrambler.
I quickly work the camera view on my combat grid to position my view to center my ship with the incoming Incursus. I double click off to the right to create more of an angle to my approach, and repeat this a few times until I close enough distance to begin to orbit. I had my micro warp drive overheating this entire time. Once I settled into a orbit, and shut down my micro warp drive to see how this speed versus the Incursus’ speed treats our distance separation. Meanwhile, my drones were going to work on him.
Ha te banks away during one of my off warp drive cycles, and warps off before I have the chance to overheat my warp disruptor in order to extend the range. My reaction in local reflects my disappointment. I mean, come on! I only have a limited time to play, and after all he attacked me.
As I finish my local chatter, I notice my Medium Shield Extender II has burned out. I am a bit confused on how that happened, but take the opportunity to dock up for repairs.
Quickly, I pay the repair bill, and head back to the novice complex. Hey, what do you know, Ha te is waiting for me at the gate! Considering I was landing right on his position, I decided it is my turn to scoot out. I wait for the warp engines to shut down, then immediately slide into the complex. As soon as I land out of warp in the complex, I hit my micro warp drive. I was not concerned about establishing an orbit or anything, I just wanted to pull some distance. As Ha te flew in right behind me, he was able to lock and warp scramble me for just a moment. Fortunately my velocity was already high enough to coast me past his scramble range. I establish a nice orbit of 20km around him to watch my drones go to work.
This time I am attempting to be more aware of our distance, since I did not want him escaping again. While I go through this mental check list during combat, I discovered something unfortunate. Here’s a not-so-pro-tip for any would be PvPers out there: when you repair a module that has been burned out, you must online the module before you undock. Imagine my shock as I learn that most of my shield strength is not online. Well, all the better that I was able to keep my distance.
Double armor rep Incursus. Look at the damage I needed to apply – over 8000!!! Nice fit.
I felt that I was making too many errors, since I was tired. Considering my shield status, I just scooped up the loot, and docked up for the night. I was not even up for completing the defense of the complex.
The next night, I log in to see a flashy in local. I undock and see a Coercer on d-scan. My first reaction is intimidation. I have identified the complex he was attacking, but I never fought a destroyer, and destroyers have so much more dps than a frigate. Keeping to the tenants of my challenge, (to take on all fights), I set course, and slide into the complex. Pablo Emirio is waiting for me, as I jumped in too close to him for my comfort. As I slow down out of warp, I just begin to click on my micro warp drive. My plan is to get at least a cycle to run in order to increase my velocity and pull some distance – in case he has a warp scrambler fitted. As I fly into my 20km range and deploy drones, I see that he has a disruptor – that’s good for me!
My Tristan orbits him from a nice distance, as his pulse lasers fire away ineffectively. The Coercer goes boom, and I am amazed! I “gf” Pablo in local, but he is silent. This is, to date, my largest FW kill.
Not much action after that. Seems the night started on a high, but whimpered out. I was not able to log in for a few nights. Work was just awful.
Saturday night, and I am free to roam. I set course for a contested system, and head out to look for mischief. Oh look, an LP bot.
With these kills, there really is not much to write about, other than identifying a kill. This one, however, was a little funny. There were actually two bots in system. Bino Koraka here was at the gate leading to the novice complex, which was already occupied by the other LP bot. He did not attempt to fly away, nor use the jump gate to slide into the complex. I get the impression his program was stuck, “Caldari Atron in complex… I’m a Caldari Atron… does not compute…” Fortunately I come in to put him out of his misery. I did not pod him, and his pod stayed there for such a long time. The pod’s inactivity is what convinced me the program was stuck.
The little sucker that was in there was able to fly out as I came in. Oh well. I defended the complex, dumped off the loot I collected, and continued along the set course.
Frarie had a few LP bots in system. I chased them off, and decided to sit in and defend a complex. The system had a decent contested percentage. HUNZY 0511 and Arien Licinius jump into system. I see that they belong to the same alliance, and since one of them is in Stay Frosty I know this will be a fight if they are in a ship that will fit in this complex. I just hoped it was only one that would be able to take me on.
HUNZY slides into my complex in his Tristan. His distance was a little further than my comfortable orbit, so I manually move toward him, maximizing transversal, before settling into an orbit. Within this time I order my drones to pound away on him. I click on my “drone” overview tab, but no drones are present. Strange. I watch his shields melt, and significant damage applied to his armor. About the time I see that he is active armor tanked, I see Hobgoblins deployed. I decide not to work on his drones when I see they are tech I, but I commit to myself to monitor the situation. If he started to attack my drones, his will die.
Soon after this as HUNZY and I are dancing and working well into his armor, Arien slides into my complex in his Incursus. HUNZY and I have made our way out a little ways beyond the complex, so Arien has some distance to fly to catch up. This gives my drones enough time to make the enemy Tristan go boom!
I spend a moment or two sorting things out. I had HUNZY’s drones targeted in preparation for my change in plan, and I thought I had the Incursus targeted as well. I was wrong. Although I was monitoring Arien’s distance, I targeted him – again, and manually piloted into position to orbit at 20km. Again, drones going to work on the Incursus. He too was active armor tanked. His blasters were ineffective at my distance. HUNZY hung out in his pod watching his wing man get whittled away until he finally went boom as well.
We all exchange “gf” in local. I was very happy, and just stunned if I’m honest. As soon as I saw the Incursus land, I could have sworn that was the end to XQ0018. I scooped up the loot from both wrecks, and dock to repair and drop off the cargo. I also take a screen shot of the kills marks, since XQ0018 is now the record holder.
It is always tempting to put ships like this away for a bit, to try and build up these marks, but that leads to sloppy play style. Take a picture, and move on. I finish defending the complex, and decide to take my loot back to my home station to continue my profit effort.
After I take care of some in game house keeping, I am feeling pretty good about myself, and decide to continue to roam effort. I noticed too many LP bots in systems as I passed through to my home station, so I set off to do a little policing.
Agoze is fairly busy with pilots, but I manage to nail an LP bot.
As I scoop up the loot from this Atron, I pick up two ships on short d-scan: a Tristan and an Imperial Navy Slicer. I set orbit distance around the button, as I see that these two pilots are sitting out at the gate. Obviously they are coordinating their efforts to gang up on me. Both ships slide into my complex at a distance to my advantage. I decide to primary the Slicer. I know that this Slicer is the ship that will push my distance requirements to the limit, and if I have any chance at winning it may be as a result of out pacing/distancing the Tristan as we battle it out. I also know that the Tristan’s drones will be an issue. Essentially there is going to be just too many targets on the field against me.
The fight does not go on too long. Maybe longer than my opponents expected. My drones were able to work into the Slicer’s armor throughout the fight, but he was active armor tanked. He had to rep constantly throughout the entire battle. To my surprise the Tristan’s drones were not much of a factor. The Slicer was the threat, as I speculated.
No response from them in local after the fight. I will have to keep an eye out for their corporation and alliance. My brief research into each of these pilots confirms my impression of them, they are gang pilots. Not too many, if any, solo kills cataloged by them.
Anyway, for the record, XQ0018 holds the record at 7 kill marks! Obviously I was not able to capture this fact with a screen shot, but that does not diminish the accomplishment. This was a great streak.
Record: 82 ships ready to explode: 24 kills recorded.
XQ0016 broke my losing streak, and picked up my spirits. It surprises me how much of an emotional roller coaster the PvP component to this game can be. Win or lose, it is good to have an idea of what goes wrong, and develop ideas on how to play.
Before I head out for another roam, I take a lap in front of a station practicing overheating, and shutting it down without shutting off the micro warp drive. I practice with the overload rack, and I practice with the green bar on top of the module button. I think I am getting a better handle on how these function, so I head out.
Eventually I settle in for defensive complex. I have not earned many LPs with my latest antics, so I have some nagging issues about money. My goal is for each ship to earn at least 3000 LPs to be considered pulling its weight, financially. As I write this, however, I realize how unjustified my concern really is, since I have gone through 15 Tristans and currently have over 300,000 LPs earned over the various down complex defending with those ships. Again, financials will be a topic in a later post.
In a defensive complex I spin. Obelisk Camel and his Republic Fleet Firetail enter system, and he quickly finds me. He warps in just over 10 km away, I hit orbit supported by my overheated micro warp drive to pull distance. My drones go to work, and his shields immediately wear down. My disruptor is off, and I notice that Obelisk is burning away from me – out of range. My drones are still applying damage, but that has slowed as they too struggle to keep up.
I click to approach, and then after a moment click the orbit button again. As my Tristan shifts directions to follow the approach command, I can see that Obelisk has adjusted course to burn straight to me. Although I am new, I know this is the sling shot maneuver, and it is effective to get kiters, (like me), in close to scram. Fortunately, I already put in the command to orbit at a distance again with my micro warp drive on, and continue to keep him at a distance. My drones have taken his slow down in velocity as an opportunity, and take more bites out of his shields.
Again, Obelisk steams away from me, and this time I notice I can not keep up. Damn! My micro warp drive has burned out. I did not forget to shut it down, I clicked the overheating rack, as I practiced. I do not know what happened. Despite my own drop in velocity Obelisk continues to move further away. It is not long before he is moving past 60 km. I figure he lost interest in the fight, so I collect my drones, (which still does not spur him to approach me), and fly to the nearest station for repairs.
As soon as repairs are made, I undock, and fly back to the novice complex where we recently battled. I am kind of surprised to see Obelisk is still interested in fighting. I believe he went off for repairs as well. This was turning out to be a strange fight. He enters, and we begin again – exactly the way it started. This time, I place more attention to the overheating rack clicks. There seems to be some sort of lag with my clicks here. Frustrating, but whatever. I am able to shut down the micro warp drive from overheating, and begin to manage the module and the disruptor. Turning modules on and off, and overheating each to keep distance. Again, Obelisk is sling shotting me, but I manage to not commit too much to keep him at a distance. On one of his final attempts, I commit to approach a little longer than I meant to, and he is able to get in my face quickly. However, it is too late. My drones have worked on him throughout this fight, and his Firetail explodes.
I am amazed, and this Firetail kill seems redeeming from the past Firetail fight. We exchange “gf” in local. He asks me to pod him, so I oblige. This fight took a while to fight. I finish the last minute left on the complex I was defending, collect my LPs, and stop in a station to drop off loot and repair.
As I said, I knew about sling shotting a kiter, but this is the first time, (at least that I noticed), I have had it applied to me. I see that it can be effective, and I am not sure I efficiently countered it with Obelisk.
I move to another system, and fly to the novice complex. Just as I start my little routine after warping into the complex, a familiar face, Tofi Jirgori, appears in the system – LP farmer/bot. I decide to try a little strategy hypothesis I mulled over during off hours, and warp to another, non-novice complex in the system. Considering the time it takes me to fly to the complex, I set course back to the gate of the novice complex. I land, and just a moment later in comes Tofi’s Incursus. What I theorized is these bot program scan for threats in the complex, (never mind the pilot that has killed her in the past is currently flying within the same system). The program simply detects no other pilot in the complex, so it sets course and warps.
I lock target, and begin to go to work. As this is happening, I notice Daniel Alpena appear in local. I have seen this pilot around, and I know he is going to head into this fight.
Daniel’s Federation Navy Comet lands on the gate as my drones apply the final hits on the Incursus to make it go boom! Tofi Jirgori has the honor of a milestone within my journey – first pilot I have killed twice!!!
I am not able to celebrate too much, as I know I have more work to do. I lock Daniel up, overheat my micro warp drive, and begin to orbit. At this point, I think it is appropriate to say I believe Daniel waited for me to finish off the Incursus. He warped in at a bit of a distance from the battle, but he did not lock me until the combat was done. Respect to Daniel.
I am able to pull distance from Daniel, and I see a familiar site – he begins to burn away from me. At this point I decide to attempt something I have seen done by kiters in videos, and manually pilot my Tristan. I have some issues with camera angle. I have to develop an eye for how this can be done most effectively, or at least how I prefer to view as I pilot. The trick here is not to burn straight toward Daniel, but double click into space to approach at an angle. This optimizes transversal, and creates a better position for my ship to resume orbit when he corrects course toward me.
To both of our surprise, I am a little better at doing this than I thought. My drones continue to chomp away at him. Daniel is very good at these 1v1s, and does not give up at any point. He keeps me on my toes and demands I place so much attention in maintaining distance that I run my micro warp drive more than I should, and my capacitor begins to run dry. Now that I am managing capacitor and attempting to manually pilot, I eventually make a mistake, and Daniel capitalizes on it to jump into my face.
From there he neuts and blasts away, now it is a race to see who pops first. He is into structure, but he has worked past my shields. Finally…
After our fight, Daniel and I have a bit of a dialogue, and my loss is redeemed by his words. It is this sort of interaction that I have not experienced these years in PvE play, and this sort of interaction show cases the valuable community this game has to offer.
I have seen Daniel often enter into fights with other pilots in these systems, so I know he is experienced. If I can give him a run for his money in a T1 against his faction frigate, it reassures me that maybe I am improving. At least I can be viewed as a threat, instead of an easy mark.
I have more work to do, and more to practice. This manual piloting thing though… that is just going to take experience. Maybe I can figure out some way to practice on some rats, but that really is not the same thing. Rats are not actively trying to out think and out maneuver, but I may be able to get used to a camera angle that will be helpful. Food for thought.
Back in station, I load up XQ0017 and insure it. Anchors away. I set course for a distant system with high contest percentage.
I enter a system with an LP farmer/bot. Immediately warp to the novice complex, and engage the gate. The little sucker gets caught before he can warp off.
I lock Lomineresti’s pod, and stay with her a bit. I call out in local that if she says anything, I will release her to go on her way. I even express my belief she is a bot. Just silence. I am about ready to just call these pilots LP bots from here on out.
Eventually Lomineresti slow boats it beyond my range, as I resume my orbit to defensive plex. Finishing up with one novice complex, I head over to the next. At the gate to this complex, I meet Sterling Blades in his Maulus Navy Issue. We lock each other, and I am able to pull distance to kite him. Although I do not believe he commits to sling shotting me, he does engage in dancing in and out from my disruptor range. This causes me to manage the capacitor use from my warp drive and overheating my disruptor to extend the range. My drones continue to work on him, as his on me. His drones are not damaging me at the same rate mine are damaging him.
If you are wondering why I did not start working on his drones, I did think about it. However, I had seen Sterling tooling around systems in my travel to the system we engaged each other. I knew he was traveling with another pilot. My concern was confirmed as our fight continued. I figured that my drones were not under threat from him, so I would attempt to work on his ship as fast as possible in an attempt to end the fight before he called in help.
Sterling had an active tank, and my drones seem to keep him busy managing his armor. I make an error with manual piloting, and he is able to catch me. His partner, Lauralite, comes on scene.
Although Lauralite did not perform any damage to me, she must have done something naughty to deprive Sterling of a “Solo” tag to this kill mail. Her arrival is one of the factors that threw me off my manual piloting game. The additional flashy object on screen caused me to double click in one direction, then in the other before I realized there were two flashy objects on grid.
Anyway, Sterling had some compliments for me following our “gf” exchanges. He was also encouraging that I would only get better from here. Another quality player in our community. Again, I am reassured that I am turning into a challenge. I just need more experience.
XQ0018 online and insured. Head out to look for just a little more trouble before bed. I will end with a bitter sweet note. An LP bot.
I guess the bots are turning to Incursuses instead of Atrons. Perhaps this is why I have had luck with locking them more often, before they fly off.
After my last post, I took a break for an hour or so before heading out again. Not really interested in defensive plexing, but not really on full attack mode either. I just wandered here and there. I am frustrated, but I do not want to give up.
I land in Loes, and there are two enemies in system. I guess I am tilting a bit at this point, because I just warp to the first novice complex I see on the scanner. Nothing. Warp to the next… nothing. Very strange. I look into the pilots now, and see that they are not LP farmers/bots. I begin using my d-scan with narrow angle, but I can not find them in system.
Then I notice something that was in my face all along.
Someone is running a mission. Despite my years of PvE, I am not familiar the mission “A Wolf in the Fold”, but I can see that a Tristan is still in the complex. This should be interesting. I warp to the gate, and begin to speculate on what sort of NPCs I may have to run up against as well.
I gate into the plex, and the Tristan is still there. Five warrior IIs deployed. The Tristan is over 40 kms away, so I begin to zoom forward. There are no NPCs in this pocket, (just a bunch of wrecks), so at least that is not a thing I need to worry about. As I approach, the Tristan suddenly warps off. He left all of his drones.
I scoop up the drones, and loot the wrecks left behind. I do not know if anything I looted was mission critical, but I do not think so. Looting the field just fulfills my greedy side, and it helps make me feel victorious somehow.
As I loot more enemy pilots enter system, blinking in local. I dock to unload the cheap loot I acquired, (more convinced now that I really inspect it that nothing is mission critical), and head back out. I scan a ship in a novice complex, warp in, and watch him fly off. I play this game a few more times, and begin to do something I normally do not do – smack talk in local.
As I circle the button in the complex I decide to nest in, it does not take me long to realize that there will not be any takers to my challenge. Not that I really was expecting any. Very frustrating. I scan, but detect nothing in system. I am at a complete loss as to where these four enemy pilots are.
Then, more from curiosity than anything else, I scan the mission complex. There really is no reason a pilot would be in there, since he finished the mission. ‘Lo and behold, the Tristan is in there. I figure, “What the hell.” Falling for a trap is better than this slow death of zooming all around a system hunting cowards. Away I go.
As I warp in to the complex, the Tristan is still there, and a Heron appears – right on top of me. From my experience with Alice P Liddel, I already know this Heron is not an explorer fit. The Heron and I lock each other, and the Tristan scurries off – seems he will not even chance his safety as an observer on the field. Not much to this battle, since I started at such a disadvantage.
The only lesson I can pull from this combat is the lesson I knew flying into it, “If it looks too good to be true, it is.” I would not fall into this trap if I was being selective, but this challenge is to help me cope with loss. It is a bitter pill to swallow though.
The Heron pilot, Roxanne Valentine, ends up being cool though. According to the Eve Mails we exchange, she was attempting to hunt LP farmers, came across this complex, and was disconnected. When she reconnected the Tristan was off at a distance, and I was the closest target. Normally I would not believe such a coincidence, but like I said she was helpful. I also like Stay Frosty corporation. They are fun to have around. She shared the Heron fit.
In further conversation, as I asked for advice, she also shared two Tristan fits for me to try out. One of the fits I knew about, but the neut fit Tristan is something I have heard of. It will be interesting to fly around and try out. My commitment to my current fit is set for the next several Tristans, however, as I have already fitted them out in preparation of many more booms.
I asked Roxanne to put in a good word for me with Stay Frosty, and we part ways. I may look into moving into this corporation eventually. Unless things change with FW, I just do not see myself staying with this side of Eve. I like the LP gains, sort of. I would prefer more value to kills. Also, the current state of the Gallente/Caldari war is completely dominated by Gallente. We will see, I still have a while to go with this current challenge.
The next day after work, I hop on, and take to roaming. After traveling a few systems, I come across an LP farmer/bot, and fly to the complex. He zips off as I land, and I take to circling the button for a while. There are several people in system, but I spin around for about five minutes with no takers. Lynx Artrald enters the system, and I see a Republic Fleet Firetail heading my way on d-scan. I know these suckers are fast, so I make sure my orbit is at 28 km hoping he lands at a distance.
The Firetail lands at about 10 km from me – good enough. I had my micro warp drive prepped to overheat, so I target Lynx and hit orbit. I begin to pull distance as my drones go to work. Damage is getting through, and I am happy with the progress through the fight. Then I turn idiot. I attempt to shut off the overheat on my micro warp drive. I want the unit to continue to run, but I do not want to burn it out. The result was me turning off the entire unit. A detail I did not become aware of, until I saw the Firetail close the distance quickly. He scrams, neuts, and blasts me in the face now, and runs through my shield quick.
At some point, as I attempt to pointlessly figure out how pull distance without my micro warp drive, I notice that it has become a bit of a race. Granted it is a race that does not favor me, considering my shields are tankiest part of my ship. However, the Firetail is in structure, and my drones continue to hammer away. Pop goes my Tristan.
We exchange good fight in local, and Lynx offers to pod me home. Accepting his invite, I load up into XQ0016, and away I go again.
Although I fly out into Lowsec space immediately, I am not hunting at this point. I find a vacant system, and fly to a station with a repair facility. It really pissed me off shutting down my micro warp drive in that battle. I feel I could have taken that Firetail out with enough time at a distance. Even if that is debatable, what is not is the fact that once he scrammed me, my battle was done.
I make some runs away from station running the micro warp drive, over heating it, and shutting it down. The thin green bar above the micro warp drive is fine to prep, when that click has my full attention. Once in battle, clicking becomes less exact. I determine clicking the middle, double dash line button just to the right of the capacitor is the way to go. It is called the overload rack. If I click on the button, ( it turns green), then click again, (blinking green fades away), it will shut down the overheating only. I need to keep that micro warp drive on! I practice this a few times, dock up, repair my damaged modules, and head out to hunt.
Standard scene set up again, I enter system, chase off LP farmer/bot, and begin orbiting the button. A few pilots enter system as the bot runs off. A pilot from Stay Frosty and one from the Caldari State pilot draw my attention. I begin spamming d-scan, waiting for one of these pilots, (my money was on Stay Frosty), to approach. Time goes by. The Caldari State pilot leaves system, and then I see a Federation Navy Comet approaching. I did not notice Triakis Semifasciata enter, but he was looking for a fight. I know Navy Comets are tough, so I brace myself. Orbiting at 28 km around the button and prepped my micro warp drive with overheating.
Triakis enters at a distance to my advantage. I lock him, and click to orbit at 20 km. Almost all Navy Comets I have seen on ZKillboard were blaster fit, so I believed distance was necessary for my survival. Once distance was set and my drones were going to work on him, I shut overheating off – as I practiced.
I wish I could say things went smooth from here on out. In this battle, I struggled to control range. I looked up, and he started closing in on me. I overheat micro warp drive to extend distance, shut it off, and see that he was beyond my warp disruptor’s range. I begin to manage the few modules I have, overheating micro warp drive and/or disruptor, to gain speed and/or extend the distance to lock him. I began to get more panicked each time I lost lock, as I started to see a real opportunity to win the fight.
Through this flurry of attention distractions, I catch a glimpse of red, and see that Triakis has begun to beat up on my drones. I recall one, deploy two, and so on from there. Each time looking at my distance to keep point established on him.
We exchange “gf” in local. It was a good fight, but I am not sure I fought it as smooth as it might have been fought. Triakis tells me in local that he is new to this, and just trying to get used to PvP. I confess I am as well. I also complimented him on staying in the fight. There were several opportunities for him to warp off to save his ship. He was committed to stay in the fight though!
I scoop up the loot, and head back to my home station to drop off, and to repair and replace drones. Nothing like a win to heal a wounded ego. There is still so much for me to learn, and I still need to accept loss. It is inevitable, but I will go down fighting.
Oh my, but I suck at PvP! Maybe at the game in general. This little voice is turning out to be my greatest opponent.
Since my last post, I teased myself into believing I might actually be improving. It started with a condor. Lovekostb Bur is a pilot for the Caldari State, and he seemed interested in a fight. I had just finished, (it was secured just as I felt lovekostb may be flying to me), and I was wondering if the gate into the complex would remain after I secured the complex. Using my d-scan and speculating on lovekostb’s flight pattern, I was guessing he was attempting to locate my direction.
After a minute or two went by, I decided I should just warp to a moon, and attempt to locate him. As I warped off, the Condor flew into my complex. Damn! Well, at least I know he wants to fight. As soon as I landed from warp, I warped to a small complex. It took him so long to find my last location, it seems to be the thing to do to let him come to me. I entered warp away from the moon, and in to the moon flies in the Condor. DAMN!
I wait at the complex gate for a few moments, trying to think if I should stay here or just fly into the complex. Not seeing the Condor getting closer, I wait another few moments, left click on the gate, and just as I’m about to select enter – in warps the Condor. Okay, let’s fight!
I deploy drones and orbit at 20 km. I am able to easily pull distance, and my drones go to town on him. Almost immediately as the fight begins, I know I won.
As I wrap up the fight, I turn my focus to loot the wreck, and I notice another frigate on my overview – a Damavik. Not recognizing the name, I immediately get startled as I jump to the conclusion this must be a Triglavian ship, and I remember my last interaction with such a ship.
In obedience to my rule, not to run away from a fight, I lock on to Isana Izanagi’s Damavik, and direct my drones to attack as I pull range. Fortunately, my fight with the Condor helped my range from this Damavik’s warp in location. I am happily surprised to watch my drones begin to chew away at his ship, causing him to active tank the damage. I see that he has started to attack a drone, I recall, save it, and deploy a replacement. He works on a second soon after the first gets out of his weapon range, which I also recall, and deploy a replacement. I have settled into this routine, as I see that I have distance, my micro warp drive is running but not overheating, and the Damavik does not appear to be able to close the distance.
We dance like this for a while, and it appears my drones are beginning to win over his active tank. Unfortunately, I run out of capacitor, and lose lock. Isana uses this opportunity to run away.
I remain at location for a while. Half in shock, and half from greed – I needed to loot that Condor wreck. Isana warps back the complex gate, but he is over 90 km away from my location. I scoop up my loot, and begin to make my way toward his location. As I’m about to approach lock range, I deploy my undamaged drones, but he warps off again. I guess he thought better of staying to take on a kiting Tristan on my distance terms.
It was getting late that night, and I did not want to play cat and mouse. I believe I gave him enough chances to take out my T1 frigate with his Triglavian tech, I do not need to actually lay myself out on an alter of sacrifice.
Although I have some hours of opportunity to fly during the week, I find nothing to fight. I go on the offense, and just waste time chasing off LP farmers/bots. I defensive plex, and pilots just ignore me in system.
The next opportunity to fly around, that provides any sort of action, is this weekend. It takes me some doing to convince myself to do this, I’m surprised that, although I wanted to play Eve, I just did not seem to be in the mood for this. Believing it was just pessimism over the lack of activity in the last few sessions, I convince myself to push out of the station.
I make a short attempt to roam to look for fights, but again all I do is annoy a few LP farmers/bots as I have to draw their attention away from looking at their bank statements. I begin defensive plexing. Another Tristan comes into system, and flies toward my complex. I prepare for the fight, and mentally begin to form the strategy to take out his drones. When he flies in, I pull distance. My drones immediately act in defense as he locked and fired on me before I could target his drones. The drones begin to rip through his shields. I do not let that distract me, since in my mind all that does is confirm he is armor tanked. I direct my drones to attack his. This takes much longer than I expected. I go through two of his drones, as he finishes my shields. At this point, I know the battle is done.
After a little research on ZKillboard, I can see that he was equipped with 125mm Prototype Gauss Guns, loaded with Caldari Navy Tungsten Chages, (adding 40% more range on his long range equipped guns). Considering he was also equipped with tech II transverse bulkhead rigs, this battle was just not going to end well for me. Perhaps, if I manually piloted to extend transversal advantage to decrease incoming damage from his gauss guns as I take out his drones? Maybe. It would be tough, if there was a way.
Ed Cetera gives me a “gf” in local, and I return the sentiment. He offers me a compliment in taking out his drones. I get a bit salty here, and mumble, “Not really,” as I believe I should have been able to take out more. That, and any inconvenience I may have created for him is minimized as I just left him plenty of replacements for this ship and future ships. I state this fact in local, with a “:)” as an attempt to not sound as salty, but I have to admit my ego was stinging. Not Ed’s fault, he was great, and fought well!
I was too into my head, I just went on automatic. After the combat I immediately warp away, and I realized I have a long trip home. Pod express next time, just stay and take it. Along the way I realize I am really letting this get to me. I force myself to jump into XQ0012, and fly away – forgetting the detail of insurance by the way. Another habit I have to form.
I set course to a system with the largest contested percentage, and begin to look for opportunities along the way. I would rather run into something than defensive plex, but if I have to defend a complex I want the LP value to be high.
Within the system before my destination system, I chase off an LP farmer/bot from a novice complex. I take some time spinning around the button. The complex was close to completion, and I needed to take a break from just flying system to system. As I orbit these buttons, I have taken up the strategy of setting the orbit range to 28 km. I have noticed this seems to decrease the opportunities for these brawlers to come in and randomly appear on my face.
An Imperial Navy Slicer enters the system. It does not take long for the pilot to locate me, and head into my novice complex. The point of entry distance is perfect for my kiting strategy, but this ship is built for speed, Shade Anid equipped it for even more speed. The Slicer just overtakes my overheated micro warp drive fueled velocity, and begins to beat me up. He is so fast, my drones struggle to damage him – speed tank here. Although I had two Warriors deployed, I think for these ships I need the full compliment to have a chance to damage him. Anyway, he makes short work of me, and my uninsured XQ0012 goes boom.
At least this Rogue Caldari Union pilot does not need to fly around in a herd. Doesn’t communicate with me at all, no “gf” or anything. The impression I have developed of members within this young alliance is that they are just… bullies (for lack of a better term). They seek to win at all costs, and probably avoid anything that look like a challenge. This is a valid strategy, but I think a strategy that develops weak pilots. Maybe continued experience with them will disprove my initial impression. We’ll see if these pilots and alliance will continue to show strength when they inevitably face a challenge or threat. Maybe this is not as much of a factor in low sec as it is in high sec.
The increase value of this ship is from the loot I was able to scoop up from an random wreck I found on my travels. Would have been nice to keep, but I forgot to dock up and dump it off at a random station. Of course this strategy begs the question, am I really going to go around and clean up these random loot caches I create? We will see what I can come up with in this struggle to make this activity profitable – or at least minimize the cost.
Again, I forget to stay and get podded, (something I know a Rogue Caldari Union member will do), warping off in my pod for a long trek back to my home station. If I am honest, at this point my ego is just screaming. I want to do better, and this fight did not even allow me to delude myself into believing, “I might have won if…” Ultimately, I know there are ships, if flown by a competent pilot – which Shade is, I will not be able to win against with this T1 fit Tristan. I think I am aware of this. There is this nag in my head that just wants to, at minimum, put up enough of a fight to place a scare, or excitement, into my opponent.
Anyway, XQ0013 away, and insured!
Oh look, an LP farmer/bot.
I call this one, “I can’t be a bot, I’m in an Incursus.” This is where I may be developing into a bit of a prick. After the Incursus goes boom, I lock up Tofi’s pod with my warp disruptor. I loot the wreck, as I normally do, and keep her locked. I take position in orbiting the button for a bit, while continuing to keep point on the pod. In my defense, I am waiting for any text to appear in local, or direct message invite, from her. If I received any sign of life, I would have removed my lock, and allowed her to fly off. No such communication was attempted, so I just maintained that lock until she slow boated her way out of my disruptor’s range. This boredom/annoyance inspired action is what I have come to.
For any reader that may be looking for ideas on how to gather kill marks on their ships, I have developed an anti-LP farmer/bot strategy. It really is not that devious, just thought I would share to inspire others to help swat away these nuisances.
I equipped my alt with a PvP fit Astero, cloak and all. Fly into a novice complex, manually double click down or up into space, and give one pulse to your micro warp drive. It will take some distance to begin to show ANY distance from the complex beacon. Once you see a distance greater than 2500 m, stop and cloak. Let the fishing begin.
Once your bot/prey enters system, it will not detect you in the complex, so it will timidly approach. I wait for the bot to engage in a fight with the NPC frigate, approach cloaked. Ready to hit your micro warp drive when you hit 2500 m from the beacon – as this will uncloak you. As soon as you do uncloak, race toward the ship, lock, and just destroy.
I have not had one of these farmers/bots escape this trap. Again, this is just fishing. I found it best to just have my alt sit in this trap while I play. When I hear the sound of combat, I shift my attention to the alt. Free kill mark, and another victory against bots won. I will not continue this action, however. The faction hits are not good for my industrialist and trader.
Anyway, back to my challenge. I again travel along a set direction based on high contested percentage. One jump away from my destination, I enter a system with a Caldari State pilot flying a Tristan. He is attempting to secure a large complex, so I get kind of excited about not running into an LP farmer/bot. I land in the complex, and the pilot flies off, and out of system. I am now alone in the system, frustrated, and now just looking to work off the remaining time to this large complex, (as I see that it is below the 20 minutes default).
Normally I do not care about completing these complexes when it comes to a fight, but this one was frustrating. I was less than a minute away from collecting a juicy LP reward from this large complex when Meredudd in his Retribution enters system, and heads my way. Of course!
Meredudd knows how to pilot a Retribution. I have the distance on him, but I do not believe this was a much of a concern against his beam lasers. He was able to get the damage in on me, but it took him some time. I was orbiting, and this must have made it tougher for his lasers to hit. Lasers struggle with tracking. I may have been able to optimize this more to my advantage if I implemented a manual pilot strategy to increase transversal. That will be something I have to look into, and get used to.
I think this little fight was rougher than Meredudd expected though. As I said, it took him a while to work through my shields. My drones made short work of his shields, and began to bite into his armor. That’s when the damage just stopped! I could not get any more damage through from that point on, nothing. I attempted to locate his fit through ZKillboard, but he has not lost a Retribution, so I have to resort to the little experience I have, that battle with Balzaque in his Retribution a few weeks back. That battle took a while too, and I remember there was a period in that fight that my damage came to a halt. Balzaque had pulse lasers equipped, so in that battle time and distance were just not his friends.
As I stated in my reflection from the fight with Balzaque, I imagine this damage halt was the work of an equipped Assault Damage Controll II unit. When it is activated it increases damage resistance by 75% for 15 seconds! First, this damage negation period seemed much longer than 15 seconds, but in frigate fights time is subjective. Second, wow! When implemented effectively this is crippling for my offense. Mental note here, if this is in effect, I will be sure to apply resources to other targets during this time – like drones. In the case of a Retribution, no drones.
Meredudd never went after my drones, he just kept trying to close the distance – probably to assist his laser tracking. After I popped, I again fly away in my pod, we exchange “gf” in local. Meredudd states that he burned out a few of his mods in this fight. I interpret that to indicate the fight surprised him, and distracted his attention from his regular routines. This is a victory, and I am happy about it. It was a good experience with a cool pilot. However, I still feel a bit disgruntled as I make my long way home for another ship.
Maybe this weekend I am just not in the right head space. Again, I force myself into XQ0014, insure it, and anchors away.
As I make my way through systems implementing the routines I have begun to form, I reflect on what is bothering me. The question is answered by a not so surprising source. Oh look, another LP farmer/bot.
These kills just do not impress me any more.
I am worried that I am not improving. Am I just killing plush targets, just to explode under the guns of better pilots? It’s not for lack of trying. I am not avoiding or attempting to select prime targets. That is the worry that is nagging at me. These articles of bots ruining the game, concerns over Eve dying, and my experience with games that I love eventually dying is kind of dragging me down. Most likely, I am probably not in a very good mental head space this weekend. Stress at work, holidays, yadda yadda… I need to push all this aside, and just enjoy the moments. Continue to learn, and stop being so emo.
I’m back to work, so my playing time is once again limited. One of my purposes with this blog is to provide me more incentive to just get out there and stick it out. Commit to blowing things up, and/or getting blown up.
I have to admit, there are times I just don’t feel like I’m in the mood. Not that I don’t want to fly, but the risk of losing does weigh heavy on my mind. Really, this risk averse thing is not just a gimmick. The embarrassment of losing or making the mistake that cost you the combat has a way of just hovering over you, a specter of doubt that hinders you from undocking.
My objective is to move past that, and improve.
Ungh, this combat… I was so bad.
In my continuous pursuit to combine work and Eve, I have taken to spinning in a faction warfare complex in vacant systems. It’s sort of like fishing. When a pilot pops into system, I direct my attention to checking out the pilot’s history, and spamming d-scan.
An interesting point of note here, I have reconfigured the windows to my screen. In other words I have moved my overview down, and the ship movement quick buttons closer to the bottom of the screen in an attempt to minimize mouse movement. I am also attempting to get used to the keyboard button controls when possible. All this needs time and experience to become familiar with the set up, and develop the muscle memory.
Another key component to my change is radial velocity. I have added the column to my overview. In an attempt to analyze my losses, I have determined that I spend too much time obsessing over the distance marker just below the target circle. Radial velocity gives me a faster report when the target is gaining on my, by indicating a negative number. A positive number, of course, indicates the target is moving away. I recalled this column in my previous reading and viewings of PvP combat, and after some refresh research added it to my overview.
I think it was my fixated attention to this overview that distracted me from other key points that I have been getting better at, and in fact I was in control of in this combat. I had the Hookbill at a good distance, drones chomping away. As he pulled away, I adjusted, and then quickly corrected to maintain an extreme distance. He was obviously passive shield tanked, so once I got through 80% of his shields I directed my attention to overview a little more often. Wrong!
My overview set up accurately communicated that he was gaining on me… quickly. I went to click the MWD, but it was burned out. Ah, I forgot to turn the damn thing off from overheating. Thought I had that down! Then the color red caught my attention, and I realized he had already destroyed two of my drones, and working on the third. Gah, just when I thought drone control was an actual strength of mine! Recall the damaged drone… nope. Destroyed three of my drones. Deploy my reserves, and begin putting my whole focus into drone management.
The good news with him only 1200 meters away from my face, my drones zip into the hanger much faster. Little by little, after a long time, he kills all of my drones. He had to completely focus his efforts on targeting and shooting. Each time he attempted to aim his guns at me, the drones pierced his hull deeper. In the end, I got him down to 19% hull, but I have NOTHING to hurt him with. Just a sphere in space serving as target practice.
XQ0006 goes boom, my pod flies away, and we exchange “gf” in local. Edward Brody is kind enough to offer advice, and really compliments me on the fight. It was a good fight. I think this highlights how important it is to have these experiences. Never fixate on one detail, and never feel like you have the fight in hand. I need more experience to get these procedures down, and prevent such mistakes.
Fortunately, I have 94 more Tristans, and 9 kills recorded.
I don’t know why, but I really got annoyed by the ISK farmers today. Maybe it was when I realized most of them are probably controlled by just a few players multi-boxing. I do not believe they are bots, since I was able to catch up with a few. This indicates, to me at least, the player’s attention may have been drawn away. In a few cases, there was reaction within the fight, (mostly desperate attempts to run), but this encourages me to keep making their experience with farming difficult.
I’m sort of becoming infamous in a few systems, as LP farmers will simply fly out of system when I fly in. Again, another positive indication that their is human control behind these farmers.
Easy kills here, simply because they really don’t fight. As I’m involved in the fight, I just making sure they stay within my disruptor range. What’s the harm, right? There were also some pod kills that either went along with these pilots, or an odd pod that I ran into. I’m probably doing the farmer a favor by podding. But, again, it amuses me.
I do wonder how much LP these farmers collect. I identified at least six of the Atrons zipping from station to station, landing on any novice complex they can find. I know I chased many of them off their game, but I have to think they are probably just laughing at my futile efforts – laughing all the way to the bank. Sick contrast to the 45 to 70 LP points I collect for each of the kills. Sad really.
Engaging in these battles really didn’t do anything to improve my PvP skills either. However, I think I’ve already come a long way to feeling comfortable in this hostile environment. Maybe too comfortable. I chased off one of these Atrons from a complex, as I detected with d-scan. I did not have to fly into the complex, but instead chose to loot several wrecks that were present at the gate. I did believe this to be strange, so I continued to ping d-scan as scooped up the loot. Lo’ and behold and Atron comes zooming in to the location. I was confused by this. At first I thought, “Did this guy make a mistake?” Then I Looked at the the employment history of the only other pilot in system, and quickly prepped my micro warp drive (MWD) to pull away from the gate.
The Atron surprised me, and came at me hard. I was able to pull away to 20 km, and let my drones go to town on him. In the middle of the battle, Jorrien turns around and increases distance. I thought I was going to lose him, and he was fast. I closed the distance, which I believe he anticipated. He turned and closed distance very quickly. I clicked on my MWD pulled more distance, as Jorrien began to go to work on my drones.
I don’t know if I was just surprised, or if this fight was faster than others. I never felt in control at all throughout the entire thing. Jorrien had me working with so many systems, it sort of got overwhelming. As I managed my drones, he caught up to me again. At this point he was well into structure, but his armor repairer was significantly performing its job. Two of drones were down, but Jorrien now in my face focused his fire on my ship. All I could do was attempt to find a way to pull more distance, and hope my drones could finish him off. Fortunately they did.
I was shaken up by this battle. I had to mail Jorrien my “gf”, which I neglected to do immediately after in local. Jorrien was very gracious, and sort of chastised himself for not going to work on my drones earlier in the battle. That would have changed things for sure. His guns were powerful. He also mentioned that the ship had 14 kill marks.
Speaking of kill marks, XQ0005 has the new record – 4!
But then, nothing lasts forever. Boom time!
On the way back to one of my home stations, I reflected on my previous actions versus my intent. How much risk have I actually been taking? I have been looking for any and all targets when I enter a system. The only real available targets have been those ISK farming Atrons. Am I getting more confident, and just reshaping my risk averse nature?
I really wasn’t impressed with my performance in the last battle with Jorrien. I parked in a random station, dropped the loot, and immediately headed to a complex. After completing one, I moved to a small complex. Anonymous BTard came in to the system blinking red, fresh off a battle. It did not take him long to find me in the complex. I deployed drones, pulled distance, and locked him when he flew in.
I did not perform well in this fight either. I am beginning to doubt myself I guess. He was fast! In my effort to manage my MWD and our distance from each other, I shut off the MWD instead of shutting off the overheat option. I think I caught it soon after, but that small amount of time is all he needed to get in my face and shred me to pieces. A part of my distraction was from frustration at how little damage my drones were doing to his shields. I do not understand this impatience that has been coming over me.
Anonymous BTard is a great pilot, and the fit is solid – and expensive. Essentially he’s flying a 40-50 million ISK T1. I have to add, he definitely knows how to fly it.
XQ0006, anchors away!
Immediately, we catch another LP farmer in a complex.
My self concerns aside, at least this destruction is good for the economy.
Record: 95 Tristans ready to take flight, 9 kills.